BJ1S31 - Digital Design 24 Mar 2016 - 30 Aug 2026 | Version 1

Associated Module Information

Module Code: BJ1S31
Module Title: Digital Design
Faculty: Faculty of Business and Creative Industries
Faculty Group: Film and TV
Faculty Sub Group: Film and TV
Module Leader: Ian Fitzell
Module Team: Gwyneth Moore
First Intended Intake: SEP 2015 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100440 - digital media
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 24 Mar 2016
Valid To 30 Aug 2026

Module Aims

• Introduce students to the use of new media within a production context
• Present the basics of design in new media, in order for students to apply these principles to content creation
• Equip students with the knowledge of how to develop and create websites for the delivery of web based content
• Help students encounter ideas for the creation of different types of interactive narratives that are more suitable for exploitation through the web

Content Summary

Media elements
Students will be introduced to design theory and appropriate media types that are found within the production environment. They will encounter design concepts and think about the suitability of different designs for different applications. Notions of compression, its advantages/disadvantages and approaches to it will also be discussed.

Web Development
Students will be introduced to web development with the aim of imparting an understanding of how this can be used to deploy/act as a platform for creating interactive web content.

Areas such as HTML 5, CSS3, basic responsive design, content management systems such as Wordpress would be investigated, but this is an indicative list and due to the fast paced development within this area, new and relevant technologies would be introduced where appropriate. The focus would always be on design and appropriateness for the delivery of media based content across platforms.

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Seminar 6
Tutorial 2
Practical classes and workshops 34
Independent Study 80
Directed Study 72
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate an understanding of the production of visual media/s for marketing a product across a variety of digital platforms.
LO2 Demonstrate the ability to conceive, develop and produce a transmedia interactive narrative that meets the needs of a specified audience.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 2 A portfolio of visual and audio-based materials developed for the promotion and marketing of the set or chosen brief. 0 2000 50 No 40
Asynchronous Assessment Project Output 1 An individual presentation exploring the development and idea around marketing a media product/s as an interactive transmedia narrative, including branding, audiences, possible platforms and structure. 0 2000 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 2 ✔ ✔
Project Output 1 ✔ ✔

Reading List

Core Theory
Dewdney, A. and Ride, P. (2006) The New Media Handbook. Abingdon and New York: Routledge.

Herman, A. and Swiss. T. ed. (2000) The World Wide Web and Contemporary Cultural Theory. New York: Routledge.

Jenkins, H. (2008) Convergence Cultures: Where Old and New Media Collide.2nd ed. New York: New York University Press.

Rettberg, J. W. (2014) Blogging. 2nd ed. Cambridge: Polity Press.

Practice
Adobe Creative Team. (2013). Adobe Dreamweaver CC Classroom in a Book, Adobe.

Beaird, J. (2010) Principles of Beautiful Web Design. 2nd ed. Melbourne: Sitepoint.