IS1S463 - Professionalism and Employability 01 Jul 2022 - 31 Aug 2028 | Version 2
Associated Module Information
| Module Code: | IS1S463 | ||
|---|---|---|---|
| Module Title: | Professionalism and Employability | ||
| Faculty: | Faculty of Computing, Engineering and Science | ||
| Faculty Group: | Information and Electronics | ||
| Faculty Sub Group: | informatics | ||
| Module Leader: | Paul Jarvis | ||
| Module Team: | Iain Shewring, Joseph Griffiths, Adam Jones | ||
| First Intended Intake: | SEP 2016 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100367 - computing and information technology | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 01 Jul 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To introduce professional practice in computing, developing academic skills and knowledge relating to legal, social, ethical and professional aspects of computing.
To develop employability skills.
To develop the student's study skills particularly in the areas of self-reflection and evaluation
To develop a student's ability in selecting appropriate digital media resources for the inclusion in a Digital Story.
To develop teamwork and communication skills.
Content Summary
Use and integration of various digital software solutions in areas such as video, audio and text.
Assessment techniques to support future studies, such as developing evaluation criteria, self and peer assessment. Frameworks for the creation of evaluation criteria.
Development of digital stories.
Research and literature reviews.
Literature searching, academic report writing, referencing and presenting.
Legislation that impacts upon computing, such as intellectual property, copyright, patents, data protection,
computer misuse, environmental responsibility, workplace contexts and equality.
Social issues, such as the design, uses and consequences of computing that takes into account their
interaction with institutional and cultural contexts.
Personal and professional ethics, rights and responsibilities including workplace ethics, and codes of conduct
and practice.
Professionalism and employability, including professional societies, workplace relations, teamwork, career
progression and personal development planning.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 24 |
| Tutorial | 24 |
| Independent Study | 40 |
| Directed Study | 72 |
| Groupwork | 40 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | To be able to make informed judgments concerning the selection and use of appropriate material to describe a topic. |
| LO2 | To describe the legal and ethical framework within which the computing industry operates, and to recognise the professional practice and knowledge required by a computing professional. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | Groupwork: Use materials to describe legal and ethical computing issues | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |