BJ1S34 - Creative Analysis and Development 10 Mar 2016 - 07 Aug 2026 | Version 1
Associated Module Information
| Module Code: | BJ1S34 | ||
|---|---|---|---|
| Module Title: | Creative Analysis and Development | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Film and TV | ||
| Faculty Sub Group: | Film and TV | ||
| Module Leader: | Paul Mallison | ||
| Module Team: | Vivian Mainwaring, Paul Appleby, Gwyneth Moore | ||
| First Intended Intake: | SEP 2016 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100443 - media production | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 10 Mar 2016 |
| Valid To | 07 Aug 2026 |
Module Aims
To introduce students to a range of research gathering and analysis techniques that will enable them to develop a variety of ideas across a range of platforms.
To introduce students to a variety of ‘creativity’ and ‘ideas generation’ techniques.
To introduce students to script-writing processes.
Content Summary
In the media industry ‘ideas’, ‘originality’ and ‘innovation’ are key qualities that employers are looking for in both project proposals and prospective employees.
As media ‘creatives’, students need to understand the relationship between problem solving and creativity, and the tension between personal creative expression, and audience reception.
This module is therefore intended to develop the student’s awareness and understanding of ‘design’ processes within a cross-platform media context. Students will explore research gathering and analysis techniques, be introduced to a variety of approaches for generating design, content and narrative ideas, learn how to develop concepts quickly and appropriately, and to evaluate them against a variety of criteria.
This understanding of the ‘design process’ will be fundamental to much of their experience on the remainder of the programme and thus the first assessment (Research Portfolio) will meet the universities Immersive Learning requirement
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Practical classes and workshops | 24 |
| Independent Study | 100 |
| Directed Study | 64 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Generate ideas and scripts for media products that are ‘on-brief’ and demonstrate the intended impact on an identified audience. |
| LO2 | Demonstrate an ability to gather appropriate research, and to analyse, evaluate, and interpret the information in the development of media concepts. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Portfolio | Portfolio 2 | Development Portfolio - A portfolio that presents an original script developed from the analysis within the research portfolio (30 sec - 1 min) | 0 | N/A | 50 | No | 40 |
| Portfolio | Portfolio 1 | Research Portfolio - An extensive personal research portfolio that illustrates and defines a personal creative direction | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 2 | ✔ | ✔ | |
| Portfolio 1 | ✔ | ✔ | |