BJ1S35 - Sound Design and Audio Production 1 15 Jul 2019 - 31 Aug 2026 | Version 2
Associated Module Information
| Module Code: | BJ1S35 | ||
|---|---|---|---|
| Module Title: | Sound Design and Audio Production 1 | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Film and TV | ||
| Faculty Sub Group: | Film and TV | ||
| Module Leader: | Paul Appleby | ||
| Module Team: | Robert Molcher, Robert Campbell, Paul Appleby, Gwyneth Moore, Julie Kissick | ||
| First Intended Intake: | SEP 2016 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100443 - media production | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 15 Jul 2019 |
| Valid To | 31 Aug 2026 |
Module Aims
This module will introduce students to a range of practical and theoretical tools to engage with sound recording and sound design for a range of media platforms.
It will enable students to develop their understanding of basic sound recording, mixing and editing skills; aural story-telling concepts and techniques necessary for factual and fictional sound production across media platforms.
Develop interpersonal and communication skills necessary for collaborative teamwork and industry employability in the media industry.
Content Summary
Students will participate in a series of practical workshops that will support:
A working knowledge of a range of location and studio-based equipment and professional practices.
The exploration and analysis of sound in fictional, factual and entertainment formats, used across a range of media platforms.
Story construction using aural material, individually and in groups.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Practical classes and workshops | 24 |
| Independent Study | 100 |
| Directed Study | 64 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Be able to demonstrate the critical decision making involved in the use of audio while creating media projects |
| LO2 | Be able to demonstrateanunderstandingof sound productionapproaches;planning,recording and mixingutilisinglocation and studio facilities in order to create audio sequences that meet the needs of a specified audience |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Record an adapted section of dialogue or monologue and create a suitable soundscape for the work with the use of SFX / diegetic and non-diegetic sounds. | 3 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Sound Portrait that uses recorded location sound to create a mixed soundscape on relevant industry software. | 2 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |