BJ3S25 - Major Project Development Package 10 Mar 2016 - 11 Aug 2026 | Version 1

Associated Module Information

Module Code: BJ3S25
Module Title: Major Project Development Package
Faculty: Faculty of Business and Creative Industries
Faculty Group: Film and TV
Faculty Sub Group: Film and TV
Module Leader: Paul Appleby
Module Team: Heledd Hardy, Vivian Mainwaring, Mandy Carpenter, Paul Appleby, Gwyneth Moore
First Intended Intake: SEP 2017 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100443 - media production
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 10 Mar 2016
Valid To 11 Aug 2026

Module Aims

To provide an opportunity for students to engage in diverse research and pre-production practices in order to create a project proposal that can stand up to industry scrutiny.

To develop an appreciation of budgetary and logistical limitations including the legal aspects of copyright protected material and the creation of original intellectual Property (IP).

To develop in the student an appreciation of potential market places and to consolidate their experimentation in media production with the aim of creating an original, coherent and imaginative piece of work within this context.

Content Summary

The Major Project Development Package module provides the intellectual space at Level Six in which students are able to undertake further research into an area of personal interest that will support the development of a final artefact.

Students will be encouraged to create a professional proposal document which exhibits the ambition of the major project they hope to undertake. Some of the elements of this proposal document could include:

1. Ideas development, research including appreciation of genre, industry and audience expectations;

2. Creation of the project ‘bible’ to include aural and visual concepts; layout designs; art direction etc.

3. If appropriate, a script proposal, synopsis, treatment, full character profiles and drafts and final script;

4. Written Pitch document.

5. Proposed production schedule and budget (using industry standard software) for full duration of the project;

6. Creative, technical and logistical assessment and plans for all production roles.

7. Pilot/test production artefact; content/duration to be negotiated and agreed with supervising tutor.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Seminar 12
Practical classes and workshops 12
Independent Study 112
Directed Study 52
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Comprehend the nature of pre-production packages, their ubiquitous use in industry and their use as marketing tools in order to produce work that satisfies professional production methods, industry requirements and meets recognised expectations.
LO2 Articulate the research and development of creative ideas, concepts, designs, and testing within a digital, interactive context. A consideration of ethical and moral concerns in the production of any media will also form part of the development of the creative idea and its manifestations.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Oral Assessment (CW) Presentation (CW) 1 Critical Reflection - Pitch concept and pilot artefact, critically referring to online portfolio. 10 N/A 30 No 40
Portfolio Portfolio 1 Project Proposal - Create an aspirational, professional-looking pre-production package and pilot artefact, as appropriate to the chosen idea 0 N/A 70 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Presentation (CW) 1
Portfolio 1

Reading List

Brandt, C. (2008) Read, Research and Write: Academic Skills for ESL Students in Higher Education. London: Sage Publications.

Buzan, T. and BUZAN, B. 2006. The Mind Map Book. New Edn. Harlow: BBC Active.

Christopher, D (2015). British Culture: An Introduction. London: Taylor & Francis.

Collier, J. (1986) Visual anthropology: photography as a research method. Albuquerque: University of New Mexico Press.

Dancyger, K. & Rush, J. (1995) Alternative Scriptwriting: Writing beyond the Rules. 2nd edn. Boston: Focal Press.

Francis, P. (2009). Inspiring writing in art and design: Taking a line for a write. Bristol: Intellect Books.

Johnson, M. 2004; 2002. Problem Solved: a primer in design and communication. London: Phaidon.

Lees, N. (2010) Greenlit: Developing Factual/ Reality TV Ideas from Concept to Pitch. London: Methuen Drama.

Loviglio, J & Hilmes, M. (2013). Radio’s New Wave: Global Sound in the Digital Era. London: Taylor & Francis.

Pricken, M. 2008. Creative Advertising: ideas and techniques from the world's best campaigns. New edn. London: Thames & Hudson.

Rizzo, M. (2014). The Art Direction Handbook for Film & Television. Abingdon: Taylor & Francis Ltd.

BBC. How to Make a Taster Tape. http://www.bbc.co.uk/academy/production/article/art20130702112135595 (accessed on 10th January 2016)