IS2S559 - Creating Virtual Reality Environments 01 Jul 2022 - 31 Aug 2028 | Version 2
Associated Module Information
| Module Code: | IS2S559 | ||
|---|---|---|---|
| Module Title: | Creating Virtual Reality Environments | ||
| Faculty: | Faculty of Computing, Engineering and Science | ||
| Faculty Group: | Computing and Mathematics | ||
| Faculty Sub Group: | Informatics | ||
| Module Leader: | Nigel Richards | ||
| Module Team: | Iain Shewring, Gaylor Boobyer | ||
| First Intended Intake: | Final Year of Intake: | ||
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100373 - internet technologies | 100375 - web and multimedia design | |
| HECOS Code Weighting: | 50 | 50 | |
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 01 Jul 2022 |
| Valid To | 31 Aug 2028 |
Module Aims
To understand the history and current practices in virtual reality development and what they might mean for the future.
To be able to analyse and model data and processes for requirements of a defined scope, and to create a interactive and immersive virtual reality environment.
To be able to evaluate or test the quality of a virtual reality environment.
Content Summary
- The history of VR including VR in Cinema (Lawnmower Man, Tron, The Matrix) and VR in gaming HTC Vive, Oculus Rift, PS VR, Nintendo Virtua boy, Sega VR Glasses.
- Virtual Reality and Augmented Reality.
- Using Virtual Reality on the Web.
- The potential for Virtual Reality and its uses in business.
- Mobile Virtual Reality applications.
- Virtual Reality Devices & Motion Tracking (Head Mounted displays, control devices).
- Programming Virtual Reality environments for the web VRML to X3D.
- Building Interactive Virtual Reality Environments using game engines (UDK).
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 24 |
| Practical classes and workshops | 24 |
| Independent Study | 80 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | To understand the progression of Virtual Reality and develop opinions on the future potential of the technology and applying this knowledge in subsequent implementations. |
| LO2 | To gain skills in developing immersive, interactive virtual environments. |
Module Requisites
| Code | Title | Requisite Type |
|---|---|---|
| MOD009867 | Computer Programming 1 | pre-requisite |
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Design, produce and test and interactive virtual environment | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Report 1 | Investigate the potential future uses of VR | 0 | 2000 | 40 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Lab based assignments | 0 | N/A | 10 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Report 1 | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |