GD1S01 - Making Games 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GD1S01 | ||
|---|---|---|---|
| Module Title: | Making Games | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Dann Rees | ||
| Module Team: | Jackson Rolls-Gray, Jan Palka, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101268 - computer games design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
1. To introduce students to game engine software, content creation tools and the iterative design processes.
2. To promote collegiality and sense of community through an immersive learning experience, establishing the importance of team-working and personal responsibility
3. To encourage students to communicate their ideas through the presentation of research and preparatory work
4. To enable students to critically reflect upon their own work and that of others.
Content Summary
This module introduces the process of games design through the development and production of a functioning game.
Working in groups, students will be expected to produce their own games based upon simple mechanics, taking individual responsibility for the development of specific elements within a project. The module facilitates individual and group activities that encompass: research, experimentation, self-directed learning, delegation of activities and critical feedback. Students are encouraged to engage with a diverse range of ideas, gameplay styles and working methods.
Students will be introduced to the idea of developing their practice in a studio space and through self-directed learning. A series of introductory exercises demonstrating the use of game engine features and content creation tools will be provided, with students expected to enhance their learning through further investigation using online documentation and experimentation. Key theoretical principles will be highlighted within the module, reinforcing the links between theory and practice.
Key to this module is an interrogation of the games production process, and most importantly how games are played. Concerns surrounding way in which players engage in play, the methods by which the game has been designed, and the use of iterative design processes are central to the development of successful games within this module.
This module contains a six-week immersive learning element.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 2 |
| Project supervision | 2 |
| Demonstration | 5 |
| Practical classes and workshops | 5 |
| Supervised time in studio/workshop | 10 |
| Independent Study | 72 |
| Directed Study | 80 |
| Formative Assessment - Scheduled | 8 |
| Groupwork | 16 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Build a basic computer game using an industry-standard game engine, refining the design through playtesting and iterative design practice |
| LO2 | Recognise the value of a collaborative working environment by contributing towards production of a game, providing evidence of self-directed learning, team work and critical evaluation. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | A personal record of student's learning experiences reflected in images or images and written words. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✔ | ✔ | |