GD1S04 - Game Studies One 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GD1S04
Module Title: Game Studies One
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Jackson Rolls-Gray
Module Team: Corrado Morgana, Dann Rees, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101268 - computer games design
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

1. Introduce debates and critical issues within games design, establishing a framework for academic debate.

2. Provide a historical and theoretical background to the diverse movements within contemporary games production and consumption.

3. Establish research, communication and academic study skills.

4. Examine the relationships between theory and practice within games design

Content Summary

This module introduces and develops a basic understanding of key concepts within Game Studies and relates those to practice.

Students are encouraged to develop the ability to research, debate and communicate intellectual ideas through writing and presentation, laying the foundation for future academic and intellectual enquiry.

More specifically, this module explores a wide range of perspectives provided by contemporary Game Studies, not to establish a single vision of how games can be understood, but to provide access to the debates that surround games development and culture. The module will invite students to question and debate their assumptions about game development and to challenge stereotypical views about the medium. Contemporary and historical aspects of digital games will be critically discussed, regarding their cultural significance and broader contribution to the field. Furthermore, students will develop their understanding and engagement with Game Studies as a field of academic enquiry, relating theory to their own practice as critically engaged practitioners.

Throughout the module, students will be encouraged to play and analyse both digital and non-digital games, developing the ability to identify game play structures within various genres.

Students will engage in theoretical debates, acquiring the analytical, literary and debating skills necessary to evaluate game artefacts This develops their critical language vocabulary and enhances thought processes, providing a foundation for further academic enquiry.

Learning and Teaching Methods

Activity Type Hours
Lecture 24
Seminar 12
Independent Study 84
Directed Study 80
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Discuss the breadth and variety of genres, histories and key debates within computer games design, identifying relevant scholarly material from within the field.
LO2 Identify existing work within the field of games design, explaining the relationships between theory and practice.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Presentation (Asynchronous) 1 An oral presentation where knowledge, content and presentational skills are assessed. This may be delivered within a group. 15 N/A 50 No 40
Asynchronous Assessment Essay 1 A correctly referenced essay that sustains a coherent argument, based upon existing game studies literature. 0 2000 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Presentation (Asynchronous) 1
Essay 1

Reading List

Baur, W., Silverstein, J. and Hodgson, J. (2012a) Complete Kobold guide to game design: essays by Wolfgang Baur ... [et al.]?; edited by Janna Silverstein?; cover by Jonathan Hodgson. Kirkland: Open Design.

Swink, S. (2009a) Game feel: a game designer’s guide to virtual sensation. Amsterdam: Morgan Kaufmann Publishers/Elsevier.

Dovey, J. and Kennedy, H. (2006) Game cultures: computer games as new media. Maidenhead: Open University Press.

Atkins, B. (2003) More than a game: the computer game as fictional form. Manchester: Manchester University Press.

Flanagan, M. (2009) Critical play: radical game design. Cambridge, Mass: MIT Press.

Mayra, F. (2008) An introduction to games studies: games in culture. London: SAGE.

Poole, S. (2000) Trigger happy: the inner life of videogames. London: Fourth Estate.

Wolf, M. J. P. (2002) The medium of the video game. Austin: University of Texas Press.

Wardrip-Fruin, N. and Harrigan, P. (2004a) First person: new media as story, performance, and game. Cambridge, Mass: MIT.

Wardrip-Fruin, N. and Harrigan, P. (2007a) Second person: role-playing and story in games and playable media. Cambridge, Mass: MIT Press.

Harrigan, P. and Wardrip-Fruin, N. (2009a) Third person: authoring and exploring vast narratives. Cambridge, Mass: MIT Press.