GD1S04 - Game Studies One 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GD1S04 | ||
|---|---|---|---|
| Module Title: | Game Studies One | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Jackson Rolls-Gray | ||
| Module Team: | Corrado Morgana, Dann Rees, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101268 - computer games design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
1. Introduce debates and critical issues within games design, establishing a framework for academic debate.
2. Provide a historical and theoretical background to the diverse movements within contemporary games production and consumption.
3. Establish research, communication and academic study skills.
4. Examine the relationships between theory and practice within games design
Content Summary
This module introduces and develops a basic understanding of key concepts within Game Studies and relates those to practice.
Students are encouraged to develop the ability to research, debate and communicate intellectual ideas through writing and presentation, laying the foundation for future academic and intellectual enquiry.
More specifically, this module explores a wide range of perspectives provided by contemporary Game Studies, not to establish a single vision of how games can be understood, but to provide access to the debates that surround games development and culture. The module will invite students to question and debate their assumptions about game development and to challenge stereotypical views about the medium. Contemporary and historical aspects of digital games will be critically discussed, regarding their cultural significance and broader contribution to the field. Furthermore, students will develop their understanding and engagement with Game Studies as a field of academic enquiry, relating theory to their own practice as critically engaged practitioners.
Throughout the module, students will be encouraged to play and analyse both digital and non-digital games, developing the ability to identify game play structures within various genres.
Students will engage in theoretical debates, acquiring the analytical, literary and debating skills necessary to evaluate game artefacts This develops their critical language vocabulary and enhances thought processes, providing a foundation for further academic enquiry.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 24 |
| Seminar | 12 |
| Independent Study | 84 |
| Directed Study | 80 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Discuss the breadth and variety of genres, histories and key debates within computer games design, identifying relevant scholarly material from within the field. |
| LO2 | Identify existing work within the field of games design, explaining the relationships between theory and practice. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Presentation (Asynchronous) 1 | An oral presentation where knowledge, content and presentational skills are assessed. This may be delivered within a group. | 15 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Essay 1 | A correctly referenced essay that sustains a coherent argument, based upon existing game studies literature. | 0 | 2000 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Presentation (Asynchronous) 1 | ✔ | ✔ | |
| Essay 1 | ✔ | ✔ | |