GD3D02 - Games Production 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GD3D02 | ||
|---|---|---|---|
| Module Title: | Games Production | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Dann Rees | ||
| Module Team: | Jackson Rolls-Gray, Corrado Morgana, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101268 - computer games design | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
1. To encourage the student to successfully complete a game project.
2. To reinforce the synergy between both theory and practice.
3. To initialise considerations of vocational or further educational study.
4. To provide a forum for constructive peer and tutor critique of their final project.
5. To promote opportunities for potential commercial funding or competition entry.
Content Summary
In the final practice module of the course students complete the production their game, orientating practice toward the area of games production that the student feels most suited to.
Students will produce and evaluate their work, documenting their design and production decisions throughout. There will be a constant revaluation regarding the size and scope of the game so that by the end of the module it is complete.
The work should constitute the centrepiece of the student’s professional portfolio and include accompanying promotional materials suitable for the course’s showreel and web presence. Typically the game will be suitable for public exhibition and distribution online.
This module expects a substantial amount of self-directed learning, ensuring the necessary skills are developed to complete the work. This will prepare students for employment or further postgraduate study, by demonstrating resourcefulness and the ability to learn independently.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Project supervision | 4 |
| Supervised time in studio/workshop | 20 |
| Independent Study | 144 |
| Directed Study | 160 |
| Formative Assessment - Scheduled | 8 |
| Active/Simulation Based | 64 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate self-motivation and critical thought throughout the production of a computer game. |
| LO2 | Produce and demonstrate a completed computer game utilising suitable production techniques and procedures as determined by the project. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 1 | A submission of work evidencing prototypes, pre-production, evaluation and personal contributions towards the project. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output 1 | ✔ | ✔ | |