DG4S27 - Graphic Communication Applications 09 Feb 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | DG4S27 | ||
|---|---|---|---|
| Module Title: | Graphic Communication Applications | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Ryan Preece | ||
| Module Team: | Stephen Leadbetter, Emma Marshman, Rachel Grainger, Sarah Down, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | 2023 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 7 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 09 Feb 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To engender an innovative and creative approach to the design process for graphic communication artefacts.
To develop students understanding and skills in producing graphic communication design work for production.
To extend students’ abilities in discussing issues effecting the development and management of design projects.
To develop student’s knowledge of alternative methods and media in choosing final outcomes for design projects.
To encourage sustainability and diversity in all aspects of the management and creativity of a given project.
Content Summary
Management of the Design Processes:
Agreeing the brief. Defining the problem. Project outcome and intended format. Restrictions, agreeing budgets and costing estimates.
Project Management and Workflow Structures:
Planning using traditional techniques. Setting of deadlines and deliverables. Monitoring of progress and efficiency of workflow methodology.
Sub-Contracting of Elements:
Working with photographers, printers, illustrators.
Copyright legislation and design protection within the industry.
Creative use of Chosen Media:
Investigate new tools, techniques and methods.
Management of Final Production with Outside Agencies:
Printers, publishers, IT specialists.
Publication:
Approaching clients/publishers. Self-promotion.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Project supervision | 18 |
| Supervised time in studio/workshop | 12 |
| Independent Study | 112 |
| Directed Study | 50 |
| Formative Assessment - Scheduled | 2 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Initiate, apply, consolidate and extend student learning and creative experiences in different contextual frameworks and situations. |
| LO2 | The assimilation of critical research based on reflective process. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Report 1 | Creating a reflective report looking at all aspects of the module and its outcomes. | 0 | 600 | 10 | No | 40 |
| Asynchronous Assessment | Creative Designs / Art 1 | Design analysis of historical / contemporary effective design publication based solution. | 0 | N/A | 90 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Report 1 | ✔ | ✔ | |
| Creative Designs / Art 1 | ✔ | ✔ | |