GA1S04 - Game Art Studies 1 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GA1S04
Module Title: Game Art Studies 1
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Gina Carpenter
Module Team: Amy Treharne, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101019 - computer games graphics
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

To develop study skills and historical knowledge appropriate to the subject of games and art.

To develop sensitivity and objectivity in analysing media, games and art related texts.

To strengthen students’ command of language and their effective communication in speech and writing.

To develop the students’ analytical and critical appreciation of visual imagery within creative and commercial environments and the activities of artists/designers within them.

Content Summary

The student requires a deeper understanding of the subject area.

This module will help introduce the history of the genre, auteur theory, codes and conventions, signs, signifiers and semiology in games, film and animation.

Contextual influences will include a number of these key areas –

Historical and cultural histories for art and games, major historical movements, modern practitioners, relationship between modern practice and historical sources, current attitudes towards games and art, current cultural, ethical and legal context, historical concepts and principles versus modern notions of moral and ethical practice.

Making judgements: The student will be expected to question, compare, measure, observe and make connections.

Research – An introduction to the use of library, learning resource centre and electronics sources such as Internet, CD ROM and video for current and future study.

Visiting collections, museums and using original sources will be expected.

Learning and Teaching Methods

Activity Type Hours
Lecture 16
Seminar 16
Tutorial 1
Project supervision 15
Independent Study 100
Directed Study 52
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate a contextual knowledge appropriate to the subject
LO2 To show comprehension of oral and written presentation skills

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Oral Assessment (CW) Presentation (CW) 1 An oral presentation where knowledge, content and presentational skills are assessed. This may be delivered within a group. 15 N/A 50 No 40
Written Assignment (CW) Essay (CW) 1 A correctly referenced essay that sustains a coherent argument, based upon existing game studies literature. 0 2000 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Presentation (CW) 1
Essay (CW) 1

Reading List

Replay: The History of Video Games

by Tristan Donovan

Video Game Design – Principles and Practices from the Groud Up.

Michael Salmond

ISBN - 9781472567499

Michael Salmond

ISBN - 9781472567499

Videogames

by James Newman

ISBN-10: 0415669162
ISBN-13: 978-0415669160

The Media Student's Book

by Gill Branston & Roy Stafford

ISBN-10: 0415558425
ISBN-13: 978-0415558426

https://www.gamasutra.com/

http://gamestudies.org/1702

An Introduction to Film Studies

by Jill Nelmes

Aesthetic Theory and the Video Game

by Graeme Kirkpatrick

http://journals.sagepub.com/home/gac

Jesse Schell
The Art of Game Design: A book of lenses
CRC Press; First Edition edition (9 Dec 2008)
ISBN-10: 0123694965
ISBN-13: 978-0123694966