GA1S04 - Game Art Studies 1 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA1S04 | ||
|---|---|---|---|
| Module Title: | Game Art Studies 1 | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Gina Carpenter | ||
| Module Team: | Amy Treharne, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To develop study skills and historical knowledge appropriate to the subject of games and art.
To develop sensitivity and objectivity in analysing media, games and art related texts.
To strengthen students’ command of language and their effective communication in speech and writing.
To develop the students’ analytical and critical appreciation of visual imagery within creative and commercial environments and the activities of artists/designers within them.
Content Summary
The student requires a deeper understanding of the subject area.
This module will help introduce the history of the genre, auteur theory, codes and conventions, signs, signifiers and semiology in games, film and animation.
Contextual influences will include a number of these key areas –
Historical and cultural histories for art and games, major historical movements, modern practitioners, relationship between modern practice and historical sources, current attitudes towards games and art, current cultural, ethical and legal context, historical concepts and principles versus modern notions of moral and ethical practice.
Making judgements: The student will be expected to question, compare, measure, observe and make connections.
Research – An introduction to the use of library, learning resource centre and electronics sources such as Internet, CD ROM and video for current and future study.
Visiting collections, museums and using original sources will be expected.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 16 |
| Seminar | 16 |
| Tutorial | 1 |
| Project supervision | 15 |
| Independent Study | 100 |
| Directed Study | 52 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate a contextual knowledge appropriate to the subject |
| LO2 | To show comprehension of oral and written presentation skills |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Oral Assessment (CW) | Presentation (CW) 1 | An oral presentation where knowledge, content and presentational skills are assessed. This may be delivered within a group. | 15 | N/A | 50 | No | 40 |
| Written Assignment (CW) | Essay (CW) 1 | A correctly referenced essay that sustains a coherent argument, based upon existing game studies literature. | 0 | 2000 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Presentation (CW) 1 | ✔ | ✔ | |
| Essay (CW) 1 | ✔ | ✔ | |