DG4S29 - Research and Practice in the Creative and Cultural Industries 09 Feb 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: DG4S29
Module Title: Research and Practice in the Creative and Cultural Industries
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Ryan Preece, Rachel Grainger
Module Team: Stephen Leadbetter, Sarah Down, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake: 2023
Date Closed:
Credit Value: 20 Credit Level: 7
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 09 Feb 2018
Valid To 31 Aug 2026

Module Aims

To contribute to the development of research knowledge and skills at postgraduate level, for students on taught Masters courses within the School of Creative Industries.

To encourage a critical engagement with approaches to creative practice, and with ideas, debates and issues in the creative and cultural industries.

To encourage the critically evaluative and reflective exploration of cross-disciplinary collaboration.

Content Summary

Indicatively, the module will focus on the following content:

MA Study and the Reflective Practitioner: an introduction to ideas and practices

Understanding Practice as Research

Exploring further relevant research methodologies and methods

Surveying the literature: building on ideas and insights'Creativity' - exploring ideas of creativity and creative processes

Understanding creativity in our own disciplinesIssues in the Creative Industries: policy, themes and debates

Arts methodologies and production processesIndustry panel presentations and Q&A

Professional collaborative working

Framing our study: further ideas about research and practice in the creative industries

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Seminar 18
Tutorial 12
Independent Study 164
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Successfully interpret/propose projects using technical, aesthetic and critically analytical skills to determine outcomes.
LO2 Formulate and use appropriate methodologies in research and practice demonstrating advanced critical and practical understanding of how established techniques are used to create and interpret knowledge within their specialism.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Presentation (Asynchronous) 1 Individual conference style paper presentation, linked to particular themes and issues explored in the module, in relation to the students’ own disciplines and areas of interest 20 N/A 50 No 40
Asynchronous Assessment Essay 1 A project proposal which includes a literature / sources review relevant to a student’s own discipline and area of interest 0 1 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Presentation (Asynchronous) 1
Essay 1

Reading List

Allegue, L., S Jones, B Kershaw, and A Piccini (2009). Practice-as-Research: In performance and screen. Basingstoke: Palgrave.

Collins, H. (2010). Creative Research: The Theory and Practice of Research for the Creative Industries. Worthing: AVA Publishing.

Creswell, J. W. (2003) Research Design, Qualitative and Quantitative Approaches. London: Sage.

Csikszentmihalyi, M. (1997). Creativity: Flow and the Psychology of Discovery and Invention. London: Harper Perennial.

Davies, R. and G. Sigthorsson (2013). Introduction to the Creative Industries: From Theory to Practice. London: Sage.

Hartley, J. (2004). Creative Industries. London: Wiley-Blackwell.

Hesmondhalgh, D. (2007). The Cultural Industries. London: Sage.

McIntosh, P. (2010). Action Research and Reflective Practice: creative and visual methods to facilitate reflection and learning. London and New York: Routledge.

Nelson, R (2013). Practice as Research in the Arts: Principles, Protocols, Pedagogies, Resistances. London: Palgrave Macmillan.

Pope, R. (2005). Creativity: Theory, History, Practice. London and New York: Routledge.

Robson, C. (2011). Real World Research (3rd ed.). London: John Wiley and Sons.