GA2D01 - Advanced 2D & 3D Game Art Production 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA2D01 | ||
|---|---|---|---|
| Module Title: | Advanced 2D & 3D Game Art Production | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Pierre Laffoux | ||
| Module Team: | Simon Reed, Grace Jones, Emma Marshman, Gloria Stamova | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
Develop greater knowledge of current game tool and technologies and xplore advanced workflows and techniques for AAA games production and creation.
Encourage the development of visual design and aesthetic principles to a more advanced level and to given briefs.
To work creatively under the restriction of pre-determined limitations and workflows for the creation of art production across a range of themes including, environments, vehicles, characters and props for differing platforms
To encourage students to continually evaluate their own work, synthesising ideas and creating alternative solutions to problems.
Content Summary
Within this module students will be expected to investigate and explore game art to a deeper and more creative level.
We will develop effective higher end workflows and pipelines for the creation of game ready artwork and allow a methodology for creating game assets for target platforms.
Students are encouraged to investigate a wider knowledge of the tools and techniques used within the game art pipeline, whilst developing a more in-depth understanding of their relationship to gaming markets and audiences.
Professional planning will also be introduced into the production pipeline.
Students will embark on a process of self-directed study so that they fully appreciate the options and techniques available to them, making use of online and printed resources and developing work for either 2D or 3D outcomes.
A key aspect of this module will be the development of creative thinking techniques and communication skills, students will be required to respond to briefs effectively.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Tutorial | 1 |
| Practical classes and workshops | 22 |
| Supervised time in studio/workshop | 65 |
| Independent Study | 160 |
| Directed Study | 144 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify, explore and demonstrate knowledge of advanced process with appropriate methodology for AAA or mobile game platforms. |
| LO2 | Demonstrate the assured use of technical and practical skills within a limited brief and relating it to employment, enterprise, research and/or a wider social benefiits. |
| LO3 | Review their own work and that of others, applying appropriate theories, contexts and practices to support and justify their own work. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Online Practical Assessment | Practical Coursework (Online) 1 | Evidence a series of practical problem solving artefacts that demonstrate advanced workflow for 2D and/or 3D game production and with critical analysis. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Practical Coursework (Online) 1 | ✔ | ✔ | ✔ |