GA2D02 - Professional Practice (Game Art) 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA2D02 | ||
|---|---|---|---|
| Module Title: | Professional Practice (Game Art) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Pierre Laffoux, Gina Carpenter, Richard Hurford, Grace Jones, Emma Marshman, Gloria Stamova | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To equip the students with the knowledge and skills necessary to run collaborative games team projects.
Develop awareness of professional development with the games development sector and with relevant knowledge of markets, technique, work practise and other skills required to create for a desired market.
Encourage students to work as a professional team, coping with issues of people management, client liaison and communication between all stakeholders.
To allow students to gain further knowledge of the games industry by researching potential job roles and career opportunities.
Content Summary
The module will undertake industry based simulation.
Students will either take part within a work placement of their choosing, a competition or a live brief and will help to further simulate team development whilst working to an external game design problem.
You will work in small teams, ideally balanced so that you have an opportunity to work alongside someone with strengths in areas you feel you could develop. In turn you will be expected to share your expertise with others in a peer to peer working environment.
Presenting your work in progress to your peers and tutors, and to use feedback to refine your ideas will be a large part of the learning journey.
Each session will be milestone driven and allow tutors to take the role of director / supervisor.
Production planning, agile management and scheduling for the full duration of the project will be an important element. It will be essential that good communication between team members is established and maintained throughout the assignment.
You will keep a production journal, which should include evidence of work and self-appraisal from all elements of the production and to reflect critically in the form of a post mortem
With the help of the USW careers team, business processes, enterprise and financial planning will form part of the taught content.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Seminar | 12 |
| Tutorial | 1 |
| Practical classes and workshops | 24 |
| Supervised time in studio/workshop | 55 |
| Work based learning | 140 |
| Independent Study | 116 |
| Directed Study | 48 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Reflect on the nature of professional practice in their art/ design discipline and identify the gaps between their work related capabilities and disciplinary expectations |
| LO2 | Reflect upon the way their work experiences or role has contributed to their professional practice, using this to develop future personal/professional game development. |
| LO3 | Develop and critically appraise an action plan of their experience and skills developed within the context of a graduate recruitment process and informed by their career plans and aspirations. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Self Reflective Assessment 1 | To allow reflection of the brief, group dynamic, roles, business planning and learning | 0 | 2000 | 20 | No | 40 |
| Asynchronous Assessment | Project Output 1 | To include all practical artefacts from the production of the brief, annotated and discussed with milestones. | 0 | N/A | 80 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Self Reflective Assessment 1 | ✔ | ✔ | ✔ |
| Project Output 1 | ✔ | ✔ | ✔ |