GA2S01 - Practice Based Techniques 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GA2S01
Module Title: Practice Based Techniques
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Simon Reed
Module Team: Gina Carpenter, Pierre Laffoux, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101019 - computer games graphics
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

To allow the student to make preferred choice for future study and help with specialising towards a job role.

To develop creative, conceptual and design skills involved in the preparation of the proposed project.

To plan, in detail, pre-production project requirements via the creation of a production folder.

To develop production skills on a specific set of “digital techniques” that will relate to digital concept design, environmental art, character sculpting techniques, vehicle modelling, lighting and User Interface design techniques.

Content Summary

As the student develops a greater sense of their personal development and future direction of study, we shall expect a body of work within the students specialist area. Module content is dependent upon students chosen production role but should include :

Planning of a pre-production and a production schedule for the full duration of the project.

To demonstrate artistic abilities and professionalism regarding industry-facing production methodologies and practices, including the quality control of associated techniques and processes.

The module will be delivered through lectures, workshops and tutorials, and will explore and examine in more detail approaches to sculpting techniques / User Interface design / Concept design for game direction / game industry business skills and more advanced technical art design skills.

Learning and Teaching Methods

Activity Type Hours
Lecture 8
Tutorial 2
Project supervision 26
Practical classes and workshops 12
Independent Study 100
Directed Study 52
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Produce a body of work that fits within the confines of their specialist production role, based on a brief and produced to a target audience which is planned and organised in accordance to time and logistics.
LO2 Demonstrate the ability to clearly communicate ideas, though a variety of written, visual and verbal techniques.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Visual Journal 1 Students will design and produce 2D or 3D content based on personal interpretation of a single brief and pathway and aimed towards a target audience and market. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Visual Journal 1

Reading List

Drawing Basics and Video Game Art Paperback by Chris Solarski
ISBN-10: 0823098478
ISBN-13: 978-0823098477

Master the Art of Speed Painting: Digital Painting Techniques Paperback – 14 Jul 2016
ISBN-10: 1909414344
ISBN-13: 978-1909414341

ZBrush Characters and Creatures Paperback –2015
Mariano Steiner
ISBN-10: 1909414131
ISBN-13: 978-1909414136

Adams, E. & Rollings, A., (2006), Fundamentals of Game Design (Game Design and Development Series),

Prentice Hall, ISBN 0131687476

3ds Max Projects: A Detailed Guide to Modelling, Texturing, Rigging, Animation and Lighting
by Matt Chandler

ISBN-10: 1909414050
ISBN-13: 978-1909414051

http://artbypapercut.com/

http://polycount.com/

https://www.artstation.com/