GA2S01 - Practice Based Techniques 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA2S01 | ||
|---|---|---|---|
| Module Title: | Practice Based Techniques | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Gina Carpenter, Pierre Laffoux, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To allow the student to make preferred choice for future study and help with specialising towards a job role.
To develop creative, conceptual and design skills involved in the preparation of the proposed project.
To plan, in detail, pre-production project requirements via the creation of a production folder.
To develop production skills on a specific set of “digital techniques” that will relate to digital concept design, environmental art, character sculpting techniques, vehicle modelling, lighting and User Interface design techniques.
Content Summary
As the student develops a greater sense of their personal development and future direction of study, we shall expect a body of work within the students specialist area. Module content is dependent upon students chosen production role but should include :
Planning of a pre-production and a production schedule for the full duration of the project.
To demonstrate artistic abilities and professionalism regarding industry-facing production methodologies and practices, including the quality control of associated techniques and processes.
The module will be delivered through lectures, workshops and tutorials, and will explore and examine in more detail approaches to sculpting techniques / User Interface design / Concept design for game direction / game industry business skills and more advanced technical art design skills.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 8 |
| Tutorial | 2 |
| Project supervision | 26 |
| Practical classes and workshops | 12 |
| Independent Study | 100 |
| Directed Study | 52 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce a body of work that fits within the confines of their specialist production role, based on a brief and produced to a target audience which is planned and organised in accordance to time and logistics. |
| LO2 | Demonstrate the ability to clearly communicate ideas, though a variety of written, visual and verbal techniques. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | Students will design and produce 2D or 3D content based on personal interpretation of a single brief and pathway and aimed towards a target audience and market. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✔ | ✔ | |