GA2S02 - Game Art Studies 2 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA2S02 | ||
|---|---|---|---|
| Module Title: | Game Art Studies 2 | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Gina Carpenter | ||
| Module Team: | Amy Treharne, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To research concepts related to practical modules and with emphasis on architecture, engineering, character and narrative in computer games.
Prepare students to understand the relationship with game design, visual art and story / game play development and how this relates to visual production.
Provide an outline of the major critical and theoretical debates within Game Studies highlighting potential topics for further academic inquiry.
Content Summary
As the game art student develops more advanced practical output so the context and research should underpin this to a greater depth.
The module will be delivered through lecture, seminars and tutorial, exploring and examining approaches to the visuals of computer games.
A discussion of approaches to character and game creation and development, adaptation, medium specificity and transmedia storytelling.
The teaching will help underpin the modules – Advanced 2D and 3D game art and professional practise. It will allow for deeper knowledge of the context surrounding the gaming industry and how society, technology and history drives change.
Key aspects of the module include case studies of key works / games and visuals.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 11 |
| Seminar | 11 |
| Tutorial | 1 |
| Project supervision | 25 |
| Independent Study | 94 |
| Directed Study | 58 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Analyse key work, genres and themes in a deeper fashion and with context to current projects. |
| LO2 | Demonstrate a critical understanding of a range of scholarly materials, relevant to the study of games art and design. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | Computer game art exploration and research that can be developed and applied to future work. | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Essay 1 | A written paper, typically based upon existing literature that sustains a coherent argument. | 0 | 2500 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |
| Essay 1 | ✔ | ✔ | |