GA2S02 - Game Art Studies 2 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GA2S02
Module Title: Game Art Studies 2
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Gina Carpenter
Module Team: Amy Treharne, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101019 - computer games graphics
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

To research concepts related to practical modules and with emphasis on architecture, engineering, character and narrative in computer games.

Prepare students to understand the relationship with game design, visual art and story / game play development and how this relates to visual production.

Provide an outline of the major critical and theoretical debates within Game Studies highlighting potential topics for further academic inquiry.

 

Content Summary

As the game art student develops more advanced practical output so the context and research should underpin this to a greater depth.

The module will be delivered through lecture, seminars and tutorial, exploring and examining approaches to the visuals of computer games.

A discussion of approaches to character and game creation and development, adaptation, medium specificity and transmedia storytelling.
The teaching will help underpin the modules – Advanced 2D and 3D game art and professional practise. It will allow for deeper knowledge of the context surrounding the gaming industry and how society, technology and history drives change.
Key aspects of the module include case studies of key works / games and visuals.

Learning and Teaching Methods

Activity Type Hours
Lecture 11
Seminar 11
Tutorial 1
Project supervision 25
Independent Study 94
Directed Study 58
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Analyse key work, genres and themes in a deeper fashion and with context to current projects.
LO2 Demonstrate a critical understanding of a range of scholarly materials, relevant to the study of games art and design.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Portfolio 1 Computer game art exploration and research that can be developed and applied to future work. 0 N/A 50 No 40
Asynchronous Assessment Essay 1 A written paper, typically based upon existing literature that sustains a coherent argument. 0 2500 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Portfolio 1
Essay 1

Reading List

DiGRA Digital Library: http://www.digra.org/digital-library/

Rules of Play: Game Design Fundamentals

by Katie Salen (Author), Eric Zimmerman

GDC Vault: https://www.gdcvault.com/

http://www.igda.org

Chandler, R

Game writing handbook
Boston, Mass. : Charles River Media (2007)

Games Industry Biz - http://www.gamesindustry.biz/

The Story of Art

by E. H. Gombrich

Journal of Gaming and Virtual

Worlds: https://www.intellectbooks.co.uk/journals/view-Journal,id=164/

Game Studies: http://gamestudies.org/1702

Violent Games, Rules, Realism and Effect

By: Gareth Schott

Oliver, P., (1996)

Teach Yourself: Writing Essay & Reports. Hodder & Stoughton.

Games and Culture: http://journals.sagepub.com/home/gac

Video Game Design - Principles and Practices from the Ground Up

By: Michael Salmond