GA3S01 - Commercial Project 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA3S01 | ||
|---|---|---|---|
| Module Title: | Commercial Project | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Pierre Laffoux, Gina Carpenter, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To increase and extend software knowledge whilst further developing specific industrial and job-related skills.
To enable the student to create polished AAA production work that illustrates their creative artistic abilities and preparatory skills to an industrial, professional standard.
To reinforce the importance of research in a variety of contexts, understanding the symbiotic relationship between theory and practice.
Content Summary
This module is designed to help you return to study and prepare for your final year, graduation and beyond.
You will undertake a commercially based brief with options that allow you to work towards your desired future direction.
These will give the student a polished final portfolio piece that is well presented and will form the basis for personal marketing and applications for job roles.
Students will be expected to have a clearer understanding of what is required in a commercial studio, working to a defined style and within a firm timetable.
The aim is to get you ‘fit’ for the final year by reacquainting yourself with the various processes, methods and theories to work efficiently and plan a clear workflow.
This module contains a six-week immersive learning element.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Tutorial | 1 |
| Project supervision | 16 |
| Supervised time in studio/workshop | 25 |
| Independent Study | 100 |
| Directed Study | 52 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Illustrate and develop extended knowledge and skills to produce specialist game art to a higher level. |
| LO2 | Communicate a clear games art concept, contextualised within appropriate professional, academic and cultural contexts. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | Students will be expected to produce an extensive journal that analyses the market context through research, workflow and final presentation of artefacts. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✘ | ✘ | |