GA3S01 - Commercial Project 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GA3S01
Module Title: Commercial Project
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Simon Reed
Module Team: Pierre Laffoux, Gina Carpenter, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101019 - computer games graphics
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

 

To increase and extend software knowledge whilst further developing specific industrial and job-related skills.

To enable the student to create polished AAA production work that illustrates their creative artistic abilities and preparatory skills to an industrial, professional standard.

To reinforce the importance of research in a variety of contexts, understanding the symbiotic relationship between theory and practice.

Content Summary

This module is designed to help you return to study and prepare for your final year, graduation and beyond.

You will undertake a commercially based brief with options that allow you to work towards your desired future direction.

These will give the student a polished final portfolio piece that is well presented and will form the basis for personal marketing and applications for job roles.

Students will be expected to have a clearer understanding of what is required in a commercial studio, working to a defined style and within a firm timetable.

The aim is to get you ‘fit’ for the final year by reacquainting yourself with the various processes, methods and theories to work efficiently and plan a clear workflow.

This module contains a six-week immersive learning element.

Learning and Teaching Methods

Activity Type Hours
Lecture 6
Tutorial 1
Project supervision 16
Supervised time in studio/workshop 25
Independent Study 100
Directed Study 52
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Illustrate and develop extended knowledge and skills to produce specialist game art to a higher level.
LO2 Communicate a clear games art concept, contextualised within appropriate professional, academic and cultural contexts.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Visual Journal 1 Students will be expected to produce an extensive journal that analyses the market context through research, workflow and final presentation of artefacts. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Visual Journal 1

Reading List

Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques:
Andrew Gahan

ISBN-10: 024081147X
ISBN-13: 978-0240811475

ZBrush Digital Sculpting Human Anatomy Paperback
by Scott Spencer

ISBN-10: 0470450266
ISBN-13: 978-0470450260

Barban, A. M., (2001), Essentials of Media Planning,
McGraw Hill,
ISBN 0844230189

How to Render TP Paperback
by Scott Robertson

ISBN-10: 1933492961
ISBN-13: 978-1933492964

ZBrush Characters and Creatures Paperback –2015
Mariano Steiner
ISBN-10: 1909414131
ISBN-13: 978-1909414136

Adams, E. & Rollings, A., (2006), Fundamentals of Game Design (Game Design and Development Series),

Prentice Hall, ISBN 0131687476

3ds Max Projects: A Detailed Guide to Modelling, Texturing, Rigging, Animation and Lighting
by Matt Chandler

ISBN-10: 1909414050
ISBN-13: 978-1909414051

http://artbypapercut.com/

http://polycount.com/

https://www.artstation.com/
Game Development Essentials: Game Project Management
Jeannie Novak, John Hight

Delmar Cengage Learning; 1 Pap/Cdr edition (1 May 2006) ISBN-10: 1418015415
ISBN-13: 978-1418015411