GA3S02 - Game Art Project 1 - Preproduction 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA3S02 | ||
|---|---|---|---|
| Module Title: | Game Art Project 1 - Preproduction | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Pierre Laffoux, Gina Carpenter, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
The final year game art student will develop an independent project that should utilise their individual skills and can be either individual or team based.
The module is aimed at giving the student a structure to their final project of the degree and is self-negotiated.
To allow for pre-production, planning and direction.
To further develop students’ presentation skills and confidence in discussing their own work.
To start the creation of a final visual conclusion to the course.
Content Summary
The final year project will afford students the opportunity of producing an appropriate body of work within their chosen specialist game development area.
The module will enable the student to plan and prepare a pre-production folder that should resemble a professional art / design document and give a full and considered structure to the final year.
The following is a non-exhaustive list that the folder should ideally evidence:
1. Idea development with research that should include appreciation of future direction, job roles, industry and audience expectations.
2. Game Art / Design / Art direction documentation
3. Technical / workflow / scheduling documentation.
4. Potential business research and planning if required.
5. Group projects should evidence the students role within the team and expectations within the project.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Tutorial | 2 |
| Project supervision | 34 |
| Practical classes and workshops | 6 |
| Independent Study | 152 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Design, research and plan a body of work that exhibits an understanding of a chosen specialist area and with relation to the appropriate industry expectations. |
| LO2 | Undertake self-directed research for a creative game art / design production and evidence how the project will be conceived either as individual or a group effort. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 1 | A research folder that should include, concept ideas, workflow, planning, budgets and give context to allow full development of a final project. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output 1 | ✔ | ✔ | |