GA3D01 - Game Art Project 2 - Development 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GA3D01
Module Title: Game Art Project 2 - Development
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Simon Reed
Module Team: Pierre Laffoux, Gina Carpenter, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 40 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 101019 - computer games graphics
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

To enable the student to plan, develop and complete an agreed body of work with respect to their proposed specialist subject area and role.
Develop a game art design portfolio for employment and/or further study
Enable the student to work within and appreciate industry based constraints.
Advance the student’s self-evaluation skills and responsibility for their learning.

Content Summary

The Student, module lecturer and award leader will agree the students’ production requirements in a negotiated learning agreement contract.

The core activity of this module is based around the production of a body of work and is related to specifically defined roles within the games industry.

Module content is dependent upon students chosen specialist area, but includes professionalism within production methodologies and practices, including the quality control of the associated techniques and processes.

The work should constitute the centrepiece of the student’s professional portfolio and include accompanying promotional materials suitable for the course’s showreel and web presence. Typically the game will be suitable for public exhibition and distribution online.

This module expects a substantial amount of self-directed learning, ensuring the necessary skills are developed to complete the work. This will prepare students for employment or further postgraduate study, by demonstrating resourcefulness and the ability to learn independently.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Tutorial 2
Practical classes and workshops 6
Supervised time in studio/workshop 60
Independent Study 274
Directed Study 54
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Produce a documented body of work in line with games industry techniques and best practice.
LO2 Evidence final artwork / game project for career advancement and final portfolio.
LO3 Illustrate a coherent and rigorous understanding of game project management and development

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Portfolio 1 Game art development portfolio. A completion of the game project proposal. This should include finished assets, and associated documentation that reflects on practice and production. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Portfolio 1

Reading List

Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black & White, Age of Empire, and Other Top-Selling Games (Gama Network)
by Austin Grossman

ISBN-10: 1578202140
ISBN-13: 978-1578202140

David Michael
The Indie Game Development Survival Guide
Charles River Media; 1 edition (1 Sep 2003), ISBN-10: 1584502142,
ISBN-13: 978-1584502142

Murdock, K. L. & Allen, E., (2006),
Edgeloop Character Modelling for 3D Professionals Only, Wiley,
ISBN 047003629X

Brilliant, K., (2003), Building a Digital Human (Graphics Series), Charles River Media,
ISBN 1584502851

Building Design Portfolios: Innovative Concepts for Presenting Your Work (Design Field Guides) Hardcover – 1 May 2006
by Sara Eisenman

ISBN-10: 1592532233
ISBN-13: 978-1592532230