GA3D01 - Game Art Project 2 - Development 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA3D01 | ||
|---|---|---|---|
| Module Title: | Game Art Project 2 - Development | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Pierre Laffoux, Gina Carpenter, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To enable the student to plan, develop and complete an agreed body of work with respect to their proposed specialist subject area and role.
Develop a game art design portfolio for employment and/or further study
Enable the student to work within and appreciate industry based constraints.
Advance the student’s self-evaluation skills and responsibility for their learning.
Content Summary
The Student, module lecturer and award leader will agree the students’ production requirements in a negotiated learning agreement contract.
The core activity of this module is based around the production of a body of work and is related to specifically defined roles within the games industry.
Module content is dependent upon students chosen specialist area, but includes professionalism within production methodologies and practices, including the quality control of the associated techniques and processes.
The work should constitute the centrepiece of the student’s professional portfolio and include accompanying promotional materials suitable for the course’s showreel and web presence. Typically the game will be suitable for public exhibition and distribution online.
This module expects a substantial amount of self-directed learning, ensuring the necessary skills are developed to complete the work. This will prepare students for employment or further postgraduate study, by demonstrating resourcefulness and the ability to learn independently.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Tutorial | 2 |
| Practical classes and workshops | 6 |
| Supervised time in studio/workshop | 60 |
| Independent Study | 274 |
| Directed Study | 54 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce a documented body of work in line with games industry techniques and best practice. |
| LO2 | Evidence final artwork / game project for career advancement and final portfolio. |
| LO3 | Illustrate a coherent and rigorous understanding of game project management and development |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | Game art development portfolio. A completion of the game project proposal. This should include finished assets, and associated documentation that reflects on practice and production. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Portfolio 1 | ✔ | ✔ | ✔ |