GA3S04 - Future Ready 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA3S04 | ||
|---|---|---|---|
| Module Title: | Future Ready | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Simon Reed | ||
| Module Team: | Pierre Laffoux, Gerald Emanuel, Gina Carpenter, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101019 - computer games graphics | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
This module includes an immersive element'
Provide the student with preparation for career management and support with future endeavours.
To advise and help students articulate their personal goals and evaluate progress towards their future achievements.
Give students an opportunity to develop a network of professional contacts.
To further develop students’ confidence along with portfolio preparation, presentation skills, job applications, business start-ups and further study.
To encourage a positive attitude to lifelong learning within the uncertainty and excitement of a fast-moving discipline.
Content Summary
The student should develop a personal strategy towards finding employment within their chosen field or further study and consider how they can promote and market themselves in a professional manner.
Opportunities to strengthen links with the University’s employability service and to apply for work placements, internships and create business set ups.
Emphasis is placed strongly on the student’s ability to become a self-directed professional.
Students are encouraged to investigate a wider knowledge of the opportunities that exist within the games sector and connected industries.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 16 |
| Tutorial | 2 |
| Project supervision | 22 |
| Practical classes and workshops | 6 |
| Independent Study | 100 |
| Directed Study | 52 |
| Active/Simulation Based | 2 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Analyse and identify professionalism and employability with presentation skills through simulation and practical work. |
| LO2 | Identify a preferred future direction and how this will be realised through written assignments, applications and reports. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Report 1 | A Critically reflective report, CV and/or applications. | 0 | 3000 | 50 | No | 40 |
| Asynchronous Assessment | Project Output 1 | A professional and well-presented portfolio to aid employability and future career aspirations. | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Report 1 | ✔ | ✔ | |
| Project Output 1 | ✔ | ✔ | |