GA1S06 - 2D and 3D Game Art Production 01 Sep 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: GA1S06
Module Title: 2D and 3D Game Art Production
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Pierre Laffoux
Module Team: Simon Reed, Grace Jones, Emma Marshman, Gloria Stamova
First Intended Intake: SEP 2018 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 01 Sep 2018
Valid To 31 Aug 2026

Module Aims

To introduce fundamental principles of game art development.

To facilitate the practical application of game art theory and practice in 2D & 3D development.

To develop practical skills in 2D & 3D game creation software and editors.

To encourage students to critically analyse their own work and that of others.

Content Summary

This module establishes solid 2D and 3D artwork practice for creating real time game assets.

As such, students will be directed and expected to explore game art creation in relation to full game production.

Throughout the module students will be expected to engage in independent learning and collaborative practice so that they may further investigate the technical and theoretical principles introduced during taught sessions.

The module will enable a solid understanding of the tools, techniques and workflows for 3D game modelling with current industry software.

We shall create concept designs, model geometry and implement 2D textures with mapping techniques for real time game engines and gaming platforms.

Upon completion of the module students will demonstrate working game artefacts and be able to identify the principles applied to those designs.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Project supervision 4
Demonstration 8
Practical classes and workshops 8
Supervised time in studio/workshop 24
Independent Study 80
Directed Study 72
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate an understanding of 3D form and scale within game modelling software and apply 2D textures with UV mapping.
LO2 Demonstrate knowledge of game art practice through problem solving and self-directed learning.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Practical Assessment (CW) Visual Journal (CW) 1 A personal record of student's artwork for game production using relevant tools and processes. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Visual Journal (CW) 1

Reading List

Drawing basics and video game art

Chris Solarski

ISBN-10: 0823098478

ISBN-13: 978-0823098477

Luke Ahearn

3DGame Textures: Create Professional Game Art Using Photoshop

Focal Press; Pap/Cdr edition (23 Mar 2006)

Language: English

ISBN-10: 0240807685

ISBN-13: 978-0240807683

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1 Paperback – 22 Jul 2011

by Andrew Gahan

ISBN-10: 0240815823

ISBN-13: 978-0240815824

Summers, D., (2004),

Texturing: Concepts and Techniques (Graphics Series), Charles River Media,

ISBN 1584503009

3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling: 2 Paperback

by Andrew Gahan

ISBN-10: 0240816064

ISBN-13: 978-0240816067