GA1S06 - 2D and 3D Game Art Production 01 Sep 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | GA1S06 | ||
|---|---|---|---|
| Module Title: | 2D and 3D Game Art Production | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Pierre Laffoux | ||
| Module Team: | Simon Reed, Grace Jones, Emma Marshman, Gloria Stamova | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
To introduce fundamental principles of game art development.
To facilitate the practical application of game art theory and practice in 2D & 3D development.
To develop practical skills in 2D & 3D game creation software and editors.
To encourage students to critically analyse their own work and that of others.
Content Summary
This module establishes solid 2D and 3D artwork practice for creating real time game assets.
As such, students will be directed and expected to explore game art creation in relation to full game production.
Throughout the module students will be expected to engage in independent learning and collaborative practice so that they may further investigate the technical and theoretical principles introduced during taught sessions.
The module will enable a solid understanding of the tools, techniques and workflows for 3D game modelling with current industry software.
We shall create concept designs, model geometry and implement 2D textures with mapping techniques for real time game engines and gaming platforms.
Upon completion of the module students will demonstrate working game artefacts and be able to identify the principles applied to those designs.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Project supervision | 4 |
| Demonstration | 8 |
| Practical classes and workshops | 8 |
| Supervised time in studio/workshop | 24 |
| Independent Study | 80 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate an understanding of 3D form and scale within game modelling software and apply 2D textures with UV mapping. |
| LO2 | Demonstrate knowledge of game art practice through problem solving and self-directed learning. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Practical Assessment (CW) | Visual Journal (CW) 1 | A personal record of student's artwork for game production using relevant tools and processes. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal (CW) 1 | ✔ | ✔ | |