FX1S03 - Concept Development and Time Based Design 15 Jul 2019 - 31 Aug 2026 | Version 2
Associated Module Information
| Module Code: | FX1S03 | ||
|---|---|---|---|
| Module Title: | Concept Development and Time Based Design | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Jack Phillips | ||
| Module Team: | Tom Tatchell, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | 2023 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 15 Jul 2019 |
| Valid To | 31 Aug 2026 |
Module Aims
To provide students with a sound basis of knowledge in the fundamentals, language and application of motion and time based theory and practice
Introduce students to the principles of effective idea generation and conceptualisation techniques within the motion graphics design process
Enable students to generate new and exciting ways of generating ideas using a wide range of media
Content Summary
Historical overview of the development of motion design and visual languages. The Design Processes: Research, Conceptualisation, Development and Realisation of design solutions. Visualising and digital rendering techniques appropriate to moving image.
This module contains a six-week immersive learning element which gives an overview of the work possible throughout the duration of the year.
Group working skills are an essential part of the production process.
Students will be expected to present their work at the end of the 6 week period.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Project supervision | 12 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 12 |
| Independent Study | 80 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify and recognise a variety of media to successfully negotiate a successful motion design solution utilising a range of image manipulation techniques and editing procedures. |
| LO2 | Organise aspects of a project integrating the technical requirements of pre-production and filmic language into the creative outcome of a project. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Practical Assessment (CW) | Production (Audio visual) (CW) 2 | PreVis Project - An animatic illustrating an understanding of filmic language. | 0 | N/A | 50 | No | 40 |
| Practical Assessment (CW) | Production (Audio visual) (CW) 1 | Rotoscope Project - A short personal identity promo that utilises rotoscope techniques | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Production (Audio visual) (CW) 2 | ✔ | ✔ | |
| Production (Audio visual) (CW) 1 | ✔ | ✔ | |