FX1S04 - Audio Visual Techniques 15 Jul 2019 - 31 Aug 2024 | Version 2

Associated Module Information

Module Code: FX1S04
Module Title: Audio Visual Techniques
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Tom Tatchell
Module Team: Jack Phillips
First Intended Intake: SEP 2018 Final Year of Intake: 2023
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100716 - cinematography
HECOS Code Weighting: 100

Document Version Information

Version 2
Valid From 15 Jul 2019
Valid To 31 Aug 2024

Module Aims

To help students develop the skills necessary to create audio and visual products.

To introduce students to the roles of audio and video as communication tools.

To enable the student to appreciate the importance of pre-production planning and develop skills in efficient digitisation and compression technologies suitable for final output.

Content Summary

The module content includes planning, technology and techniques, formats, and presentation with regard to two audio-visual sequences – A short sequence featuring genre referencing editing and colour grading, and an experimental sound and image synchronisation short film.

To create these short sequences a number of technical requriements and techniques will be introduced and discussed including:

Pre-production – Planning the sequences through scripting, and storyboarding including recognition of the importance of filmic language with respect to camera shots and angles such as cut away, close ups, mid-shot, long shot and establishing shot, in communicating a sequences narrative. Also an overview of film genres with regard to their conventions and expectations, especially related to film editing and colour grading.

Audio-visual technologies – Establishing audio-visual technical requirements for moving image acquisition and submission with regard to course-based university work, including aspect ratio, image resolution, frame rates, file compression codecs, and storage management including naming conventions.

Audio and video synchronisation – Development of an understating of the relationship between sound an image in film, especially in an experimental form, in relation to sounds and shapes, colour, and movement.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Project supervision 12
Practical classes and workshops 12
Supervised time in studio/workshop 12
Independent Study 80
Directed Study 72
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Identify practical digital techniques in the capture, transfer and digitise audio and video materials from a range of sources, and utiliseappropriately on a timeline.
LO2 Demonstrate an understanding of the use of audio and video sequences to communicate ideas and information.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Practical Assessment (CW) Production (Audio visual) (CW) 2 Sound Synchronisation - Experiments in motion and sound synchronization on a timeline 0 N/A 50 No 40
Practical Assessment (CW) Production (Audio visual) (CW) 1 Genre Edit & Grade – The application of editing and grading to convey recognised film genre conventions 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Production (Audio visual) (CW) 2
Production (Audio visual) (CW) 1

Reading List

Millerson, The techniques of television production

Film: A Sound Art, Michel Chion, 2009, ISBN: 978-0231137775

In the Blink of An Eye: 2nd Edition: A Perspective on Film Editing, Walter Murch, 2001, ISBN: 978-1879505629

The Art Of The Cut: Editing Concepts Every Filmmaker Should Know, Greg Keast, 2015, ISBN: 978-1514272077

A list of Websites and Journals will be provided by the Module Leader.