FX2S01 - Professional Practice: Visual Effects and Motion Graphics 14 Mar 2018 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: FX2S01
Module Title: Professional Practice: Visual Effects and Motion Graphics
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Geraint Thomas
Module Team: Emma Davies, Christopher Thomas, Emma Marshman
First Intended Intake: SEP 2018 Final Year of Intake: 2023
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 14 Mar 2018
Valid To 31 Aug 2026

Module Aims

To increase students ability to synthesise motion design solutions in response to changing market requirements within their field.

To enable students to become competent in discussing issues, effecting the development and management of VFX projects within an industry backdrop.

To provide students with a foundation in the basic and elementary theories of business practice, working principles and appreciation of its role within the creative sector.

Content Summary

Understanding the skills required for management and communication within business and the basic skills required when entering the industry.

Methods of creative management and how they fit into the creative sector.

Development of student’s awareness of the creative sectors working methods and its management of motion design projects.

Students will be encouraged to interact with Industry as part of this module. If a placement is not available, an alternative arrangement will be made.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Seminar 6
Project supervision 12
Practical classes and workshops 18
Work based learning 70
Independent Study 82
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate an understanding of a creative from a business perspective in relation to creating a portfolio.
LO2 Investigate and reflect on the processes used by creative companies for the management and operation of projects and identify the gaps between their own capabilities and disciplinary expectations.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 Case Study Research Assignment. 0 N/A 50 No 40
Asynchronous Assessment Portfolio 1 Portfolio - Team based assignment. 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Project Output 1
Portfolio 1

Reading List

Stephen Bayley & Roger Mavity Life’s a Pitch Bantam Press

Bob Etherington Presentation Skills for Quivering Wrecks Marshall Cavendish Business