FX2S02 - 3D Tracking 15 Jul 2019 - 31 Aug 2024 | Version 2
Associated Module Information
| Module Code: | FX2S02 | ||
|---|---|---|---|
| Module Title: | 3D Tracking | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Tom Tatchell | ||
| Module Team: | Jack Phillips | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | 2023 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 15 Jul 2019 |
| Valid To | 31 Aug 2024 |
Module Aims
Add the element of camera motion to the image, enabling the student to bring previous VFX competencies into a more realistic and professional context.
Inculcate in the student the importance of creating efficient and minimum data for the project at hand, always mindful of the pipeline and deadline they are working within.
Enable students to understand the difference between object tracking and camera tracking.
Provide practical tuition of the requisite depth to gain the successful student entry into a 3d department.
Content Summary
This module concentrates on the process of achieving an accurate camera solve or matched object geometry from plates shot with moving film cameras.
Emphasis is placed on how 3d match move has become the cornerstone of career progression within VFX (especially within 3d departments) and how accurate 3D match moving is crucial for the production of believable Cgi.
There is an emphasis on the importance of the minimum use of data needed to achieve required quality and in particular the influence that generated topology has on texturing and rendering further down the pipeline.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Project supervision | 12 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 14 |
| Independent Study | 80 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Illustrate the difference between object tracking and camera tracking and how this translates to Virtual Cameras |
| LO2 | Construct successful renders of geometry that conform to motion within a shot, gaining understanding of an effective pipeline. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Practical Assessment (CW) | Production (Audio visual) (CW) 2 | Tracking and Compositing: A short sequence incorporating 3D match moving into a completed final shot | 0 | N/A | 60 | No | 40 |
| Practical Assessment (CW) | Production (Audio visual) (CW) 1 | Projection Mapping: A short sequence that utilises 3D tracking in the manipulation digital imagery | 0 | N/A | 40 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Production (Audio visual) (CW) 2 | ✔ | ✔ | |
| Production (Audio visual) (CW) 1 | ✔ | ✔ | |