FX2S04 - Critical Studies: Visual Effects and Motion Graphics 14 Mar 2018 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | FX2S04 | ||
|---|---|---|---|
| Module Title: | Critical Studies: Visual Effects and Motion Graphics | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Peter Hodges, Geraint Thomas | ||
| Module Team: | Emma Davies, Christopher Thomas, Emma Marshman | ||
| First Intended Intake: | SEP 2018 | Final Year of Intake: | 2023 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 14 Mar 2018 |
| Valid To | 31 Aug 2026 |
Module Aims
Familiarise students with selected work of the significant visual effects and motion graphic artists, designers, and companies.
Further students’ knowledge of the subject through a dedicated lecture programme.
Develop the students' ability to research, analyse and articulate key ideas underpinning contemporary visual effects and motion graphic design practice with reference to specific influential works.
Content Summary
A series of key lectures in: creating believability in visual effects design and application, specifically with characters and creatures, movement, environments, and simulations; the role of adaption in short motion graphic, animated, visual effects film; animated infographics and data visualisation; and visualising music.
Studies are complemented through academic writing sessions that cover:
Select, analyse and structure information gathered by your research.Understand how to use research methodologies to produce effective written work.Make judgments and observations that question, compare, appraise and measure findings from research.Draw conclusions using comparative study, critical analysis, interpretation and quotations.Use of the University Harvard referencing system to produce accurate and properly referenced essays.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 32 |
| Tutorial | 1 |
| Independent Study | 80 |
| Directed Study | 87 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Investigate the interdisciplinary nature of contemporary visual effects and motion graphic design practice. |
| LO2 | Apply appropriate research methods and engage with the subject through analysis. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Literature/book/paper review 1 | Dissertation proposal and Literature Search | 0 | 1500 | 30 | No | 40 |
| Asynchronous Assessment | Essay 1 | Critical Analysis of VFX & MG practice | 0 | 3500 | 70 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Literature/book/paper review 1 | ✔ | ✔ | |
| Essay 1 | ✔ | ✔ | |