IS1S483 - Professionalism and Employability 01 Sep 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | IS1S483 | ||
|---|---|---|---|
| Module Title: | Professionalism and Employability | ||
| Faculty: | Faculty of Computing, Engineering and Science | ||
| Faculty Group: | Information and Electronics | ||
| Faculty Sub Group: | informatics | ||
| Module Leader: | Paul Jarvis, Ian Fitzell | ||
| Module Team: | Ian Fitzell | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100371 - information systems | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To introduce professional practice in computing, developing academic skills and knowledge relating to legal, social, ethical and professional aspects of computing.
To develop employability skills.
To develop the student's study skills particularly in the areas of self-reflection and evaluation
Content Summary
Use and integration of various digital software solutions in areas such as video, audio and text.
Assessment techniques to support future studies, such as self and peer-assessment.
Research and literature reviews of developments in software engineering practice.
Literature searching, academic report writing, referencing and presenting.
Legislation that impacts upon computing, such as intellectual property, copyright, patents, data protection, computer misuse, environmental responsibility, workplace contexts and equality.
Social issues, such as the design, uses and consequences of computing that take into account their interaction with institutional and cultural contexts.
Personal and professional ethics, rights and responsibilities including workplace ethics, and codes of conduct and practice.
Professionalism and employability, including professional societies, workplace relations, teamwork, career progression and personal development planning.
Identification of emerging technologies in the area of software development and their application to contemporary design practice.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Practical classes and workshops | 10 |
| Work based learning | 80 |
| Directed Study | 28 |
| Formative Assessment - Independent | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | To describe the legal and ethical framework within which the computing industry operates |
| LO2 | To recognise the professional practice and knowledge required by a computing professional. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Portfolio | Portfolio 1 | A portfolio of exercises. drawing on knowledge and material presented, supplimented by personal research and/or personal experience within the company, with a reflective summary. | 0 | 4000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |