CB1S01 - Introduction to Animation and 3D CG Art Techniques 19 Mar 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB1S01
Module Title: Introduction to Animation and 3D CG Art Techniques
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Matthew Gravelle-Eagles, Jonathan Edwards
Module Team: Nick Hood, Matthew Gravelle-Eagles, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To introduce students to fundamental animation principles.

To explore the 3D software with a focus on good practice and workflow.

To introduce students to the modelling and texturing skills used within the 3D environment.

Content Summary

Animate a series of objects falling from a height and coming to rest in a convincing and believable way.

Generate a number of examples of a pendulum that is attached to a moving object and how the pendulum is affected.

Create an exercise looking at over exaggeration and character within a bouncing ball Research, design and plan an interior environment to be created within the 3D software

Explore the basic modelling and texturing techniques for environments and props within the 3D CG software Using a series of lighting setups explore different times of day and the mood and atmosphere of the scene This module contains a six-week immersive learning element.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Tutorial 3
Practical classes and workshops 10
Supervised time in studio/workshop 31
Independent Study 108
Directed Study 44
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Explore, identify and apply knowledge of the theories and fundamental principles in the production of 3D CG animation and art.
LO2 Utilise a variety of computer-based skills and deliver work to a given length, format, brief and deadline, in the generation of animated sequences and 3D CG art assets.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Renders of 3D CG Animation Exercises plus supporting work. 0 N/A 50 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Renders of the CG environment and other assets, plus supporting work. 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation – 13 Aug 2015 by Keith Osborn

Adobe Premiere Pro CC Classroom in a Book (2014 Release), Adobe; 1 edition (3 Sept. 2014), ISBN-0133927059

Introducing Autodesk Maya 2015: Autodesk Official Press Paperback – 8 Aug 2014 by Dariush Derakhshani

Adobe Photoshop CS6 Classroom in a Book (Classroom in a Book (Adobe)), ISBN-10: 0321827333, Adobe; 1 edition (22 May 2012)

Palamar T, Mastering Autodesk Maya 2015: Autodesk Official Press

Gilbert W, Simplified Drawing for Planning Animation – 1 Aug 2014 by

Stanchfield, W (23 Mar. 2009) Drawn to Life:20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – Volume 1&2, Focal Press

Webster, C., (2004) Animation: The Mechanics of Motion. Focal Press

Halas, J. & Whitaker, H., (2002) Timing for Animation. Focal Press Whitaker, H. & Halas, J., (2002), Timing for Animation, Focal Press, ISBN 0240517148

Morris, D., (2002), Peoplewatching, Vintage, ISBN 0099429780

Williams, R., (2001) The Animator’s Survival Kit. Faber and Faber

Anatomy for the Artist Hardcover – 28 Sep 2001 by Sarah Simblet

Blair, P., (1994) Cartoon Animation. Walter Foster Publishing

Johnson, O. & Thomas, F., (1997) The Illusion of Life: Disney Animation. Hyperion Russet, R. & Starr, C. Experimental Animation

Atlas of Human Anatomy for the Artist (Galaxy Books) Paperback – 15 Jul 1982 by Stephen Rogers Peck

Websites:

www.3dtotal.com

www.digitaltutors.com