CB1S01 - Introduction to Animation and 3D CG Art Techniques 19 Mar 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB1S01 | ||
|---|---|---|---|
| Module Title: | Introduction to Animation and 3D CG Art Techniques | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Matthew Gravelle-Eagles, Jonathan Edwards | ||
| Module Team: | Nick Hood, Matthew Gravelle-Eagles, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman, Thomas Walters | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Mar 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To introduce students to fundamental animation principles.
To explore the 3D software with a focus on good practice and workflow.
To introduce students to the modelling and texturing skills used within the 3D environment.
Content Summary
Animate a series of objects falling from a height and coming to rest in a convincing and believable way.
Generate a number of examples of a pendulum that is attached to a moving object and how the pendulum is affected.
Create an exercise looking at over exaggeration and character within a bouncing ball Research, design and plan an interior environment to be created within the 3D software
Explore the basic modelling and texturing techniques for environments and props within the 3D CG software Using a series of lighting setups explore different times of day and the mood and atmosphere of the scene This module contains a six-week immersive learning element.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Tutorial | 3 |
| Practical classes and workshops | 10 |
| Supervised time in studio/workshop | 31 |
| Independent Study | 108 |
| Directed Study | 44 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Explore, identify and apply knowledge of the theories and fundamental principles in the production of 3D CG animation and art. |
| LO2 | Utilise a variety of computer-based skills and deliver work to a given length, format, brief and deadline, in the generation of animated sequences and 3D CG art assets. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Renders of 3D CG Animation Exercises plus supporting work. | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Renders of the CG environment and other assets, plus supporting work. | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |