CB1S02 - Bodymechanics and The Human Form (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB1S02
Module Title: Bodymechanics and The Human Form (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Jonathan Edwards, Matthew Gravelle-Eagles
Module Team: Nick Hood, Matthew Gravelle-Eagles, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To further develop skills and explore 3D CG Animation

To undertake a practical study of naturalistic motion and action of humans for animation To investigate further techniques used within 3D CG Art process.

To embark on an in-depth study human form and anatomy in order to recreate within the 3D CG software

 

Content Summary

Understand the study and analysis of action through drawing, photography and video reference

Study of the human form in motion through a series of animated exercises and body mechanics

Further understand the principals of animation at work in human motion

Develop the research, design and planning stages of production

Explore further modelling and texturing techniques for organic assets within the 3D CG software

Undertake the process of rigging and skinning for realistic deformation and animation.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Tutorial 3
Practical classes and workshops 12
Supervised time in studio/workshop 29
Independent Study 108
Directed Study 44
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Draw upon a range of sources to research & develop pre-production requirements for a set of 3D CG Art & Animation assets based on studies of the human form.
LO2 Develop an understanding of the fundamental principles of 3D CG animation and art, using a variety of computer-based skills to develop, specific proficiencies and deliver work to a given length, format, brief and deadline

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Renders of 3D CG Human Animation plus supporting work. (3 weeks) 0 N/A 50 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Renders of the final CG Asset plus supporting work. (3 weeks) 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

Animation Option :

Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation – 13 Aug 2015 by Keith Osborn

Classic Human Anatomy in Motion: The Artist's Guide to the Dynamics of Figure Drawing Valerie L. Winslow - 7 Oct 2015

The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators – 28 October 2015

Simplified Drawing for Planning Animation – 1 Aug 2014 by Wayne Gilbert

3D Animation for the Raw Beginner Using Maya (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation- Roger King -29 Sep 2014

Animation Methods: The Only Book You'll Ever Need - David Rodriguez - 1 Oct 2012

The Complete Digital Animation Course: The Principles, Practice and Techniques of Successful Digital Animation – 15 Mar 2010 by Andy Wyatt

Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – 23 Mar 2009 by Walt Stanchfield

CHARACTER ANIMATION CRASH COURSE – 7 Jul 2008 by Eric Goldberg

Hooks, E., (2005), Acting in Animation: A Look at 12 Films, Heinemann Drama, ISBN 0325007055

Webster, C., (2005), Animation: The Mechanics of Motion, Focal Press, ISBN 0240516664

Hooks, E., (2003), Acting for Animators: A Complete Guide for Animators, Heinemann Drama, ISBN 032500580X

William, R., (2002), The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators, Faber & Faber, ISBN 0571202284

Morris, D., (2002), Peoplewatching, Vintage, ISBN 0099429780

Peoplewatching: The Desmond Morris Guide to Body Language - Desmond Morris - 2 May 2002

Whitaker, H. & Halas, J., (2002), Timing for Animation, Focal Press, ISBN 0240517148

Johnston, O. & Thomas, F., (1995), The Illusion of Life: Disney Animation, Disney Editions, ISBN 0786860707

Blair, P., (1994), Cartoon Animation, Walter Foster, ISBN 1560100842

CG Artist Option:

Advanced Maya Texturing and Lighting Paperback – 29 May 2015 by Lee Lanier

Rig it Right! Maya Animation Rigging Concepts (Computers and People) – Tina O’Hailey 20 Mar 2013

Drawing Basics and Video Game Art Paperback – 7 Oct 2012 by Chris Solarski

Murdock, K. L. & Allen, E., (2006), Edgeloop Character Modelling for 3D Professionals Only, Wiley, ISBN 047003629X

Polygonal Modeling: Basic and Advanced Techniques -by Russo, Mario (2005)

Russo, M., (2005), Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library), Wordware Publishing, ISBN 1598220071

Brilliant, K., (2003), Building a Digital Human (Graphics Series), Charles River Media, ISBN 1584502851

Demers, O., (2001), Digital Texturing and Painting, New Riders Press, ISBN 0735709181

Journals:

3d World

Computer Arts

Websites: www.11secondclub.com www.digitaltutors.com www.3dtotal.com http://tv.adobe.com/ www.3dcafe.com www.3dbuzz.com http://forums.cgsociety.org

http://www.fjasmin.net/walk_cycle_tutorial/index.html http://www.navone.org/HTML/Tutorial_Splines1.htm http://splinedoctors.com/

http://spungella.blogspot.co.uk/