CB1S02 - Bodymechanics and The Human Form (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB1S02 | ||
|---|---|---|---|
| Module Title: | Bodymechanics and The Human Form (3D CG) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Jonathan Edwards, Matthew Gravelle-Eagles | ||
| Module Team: | Nick Hood, Matthew Gravelle-Eagles, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman, Thomas Walters | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Mar 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To further develop skills and explore 3D CG Animation
To undertake a practical study of naturalistic motion and action of humans for animation To investigate further techniques used within 3D CG Art process.
To embark on an in-depth study human form and anatomy in order to recreate within the 3D CG software
Content Summary
Understand the study and analysis of action through drawing, photography and video reference
Study of the human form in motion through a series of animated exercises and body mechanics
Further understand the principals of animation at work in human motion
Develop the research, design and planning stages of production
Explore further modelling and texturing techniques for organic assets within the 3D CG software
Undertake the process of rigging and skinning for realistic deformation and animation.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Tutorial | 3 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 29 |
| Independent Study | 108 |
| Directed Study | 44 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Draw upon a range of sources to research & develop pre-production requirements for a set of 3D CG Art & Animation assets based on studies of the human form. |
| LO2 | Develop an understanding of the fundamental principles of 3D CG animation and art, using a variety of computer-based skills to develop, specific proficiencies and deliver work to a given length, format, brief and deadline |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Renders of 3D CG Human Animation plus supporting work. (3 weeks) | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Renders of the final CG Asset plus supporting work. (3 weeks) | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |