CB1S03 - Creature Creation and Animation (3D CG) 19 Sep 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB1S03 | ||
|---|---|---|---|
| Module Title: | Creature Creation and Animation (3D CG) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Philip Duncan, Jonathan Edwards | ||
| Module Team: | Nick Hood, Matthew Gravelle-Eagles, Leonie Sharrock | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2024 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Sep 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To research, study and analyze a chosen creature in preparation for creating a 3D CG asset
To investigate and incorporate the practices of modelling and texturing to create an organic 3D asset
To explore the processes of rigging and skinning an asset in preparation for animation
To demonstrate an understanding of naturalistic action for animation
To create believable animated sequences of the creature in motion
Content Summary
Explore the 3D CG industry pipeline process from concept through to production
Successfully construct a 3D CG model using relevant modelling, texturing and rigging techniques
Explore the procedure of animation and mechanics in relation to convincingly replicating the motion and movement of a creature
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Tutorial | 3 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 12 |
| Independent Study | 108 |
| Directed Study | 61 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Observe, investigate and visualise the anatomy, formandmotionofachosenfour-leggedcreatureandapplythis understanding to the 3D CG asset productionprocess. |
| LO2 | Use a variety of computer-based skills to develop, as appropriate, specific proficiencies and deliver work to a given length, format, brief and deadline in the creation of final production computer-generated artefacts. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Renders of a 3D CG creature asset displaying rigging and animation | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Evidence and renders of the planning, modelling and texturing of a 3D CG creature asset | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |