CB1S03 - Creature Creation and Animation (3D CG) 19 Sep 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB1S03
Module Title: Creature Creation and Animation (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Philip Duncan, Jonathan Edwards
Module Team: Nick Hood, Matthew Gravelle-Eagles, Leonie Sharrock
First Intended Intake: SEP 2019 Final Year of Intake: 2024
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 19 Sep 2019
Valid To 31 Aug 2027

Module Aims

To research, study and analyze a chosen creature in preparation for creating a 3D CG asset

To investigate and incorporate the practices of modelling and texturing to create an organic 3D asset

To explore the processes of rigging and skinning an asset in preparation for animation

To demonstrate an understanding of naturalistic action for animation

To create believable animated sequences of the creature in motion

Content Summary

Explore the 3D CG industry pipeline process from concept through to production

Successfully construct a 3D CG model using relevant modelling, texturing and rigging techniques

Explore the procedure of animation and mechanics in relation to convincingly replicating the motion and movement of a creature

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Tutorial 3
Practical classes and workshops 12
Supervised time in studio/workshop 12
Independent Study 108
Directed Study 61
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Observe, investigate and visualise the anatomy, formandmotionofachosenfour-leggedcreatureandapplythis understanding to the 3D CG asset productionprocess.
LO2 Use a variety of computer-based skills to develop, as appropriate, specific proficiencies and deliver work to a given length, format, brief and deadline in the creation of final production computer-generated artefacts.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Renders of a 3D CG creature asset displaying rigging and animation 0 N/A 50 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Evidence and renders of the planning, modelling and texturing of a 3D CG creature asset 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

1 The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators – 28 October 2015

2 Classic Human Anatomy in Motion: The Artist's Guide to the Dynamics of Figure DrawingValerie L. Winslow - 7 Oct 2015

3 3D Animation for the Raw Beginner Using Maya (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation- Roger King -29 Sep 2014

4 Simplified Drawing for Planning Animation – 1 Aug 2014 by Wayne Gilbert

5 Drawing Basics and Video Game Art Paperback – 7 Oct 2012 by Chris Solarski

6 Animation Methods: The Only Book You'll Ever Need - David Rodriguez - 1 Oct 2012

7 The Complete Digital Animation Course: The Principles, Practice and Techniques of Successful Digital Animation – 15 Mar 2010 by Andy Wyatt

8 Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – 23 Mar 2009 by Walt Stanchfield

9 CHARACTER ANIMATION CRASH COURSE – 7 Jul 2008 by Eric Goldberg

10 Murdock, K. L. & Allen, E., (2006), Edgeloop Character Modelling for 3D Professionals Only, Wiley, ISBN 47003629X

11 Russo, M., (2005), Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library), Wordware Publishing, ISBN 1598220071

12 Webster, C., (2005), Animation: The Mechanics of Motion, Focal Press, ISBN 0240516664

13 Polygonal Modeling: Basic and Advanced Techniques -by Russo, Mario (2005)

14 Summers, D., (2004), Texturing: Concepts and Techniques (Graphics Series), Charles River Media, ISBN 1584503009

15 Whitaker,H.andHalas,J.(2002)TimingforAnimation.FocalPress

16 William, R., (2002), The Animator’s Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators, Faber & Faber, ISBN 0571202284

17 Whitaker, H. & Halas, J., (2002), Timing for Animation, Focal Press, ISBN 0240517148

18 Demers, O., (2001), Digital Texturing and Painting, New Riders Press, ISBN 0735709181

19 Lasseter,J.,Whitaker,H.&Halas,J.(1997)TimingforAnimation.FocalPress,London.

20 Johnston, O. & Thomas, F., (1995), The Illusion of Life: Disney Animation, Disney Editions, ISBN 0786860707

21 Bammes, G. (1994). The artists guide to animal anatomy. Transeditions, Oxford.

22 Blair, P., (1994), Cartoon Animation, Walter Foster, ISBN 1560100842

23 Hultgren K. (1993) The Art Of Animal Drawing: Construction, Action, Analysis, Caricature. Dover Publications Inc.

24 Ellenberg,W.,(1966)AnAtlasofAnimalAnatomyforArtists.DoverPublicationsInc.

25 Muybridge,E.(1955)AnimalsinMotion.DoverPublicationsInc