CB1S04 - Characters and Scenes (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB1S04 | ||
|---|---|---|---|
| Module Title: | Characters and Scenes (3D CG) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Jonathan Edwards, Matthew Gravelle-Eagles | ||
| Module Team: | Nick Hood, Matthew Gravelle-Eagles, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman, Thomas Walters | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Mar 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To develop creative and conceptual design skills in preparation for a short animated Character Performance sequence or Creation of a set of 3D CG Art Assets
To develop lip-sync, acting and performance skills through the animation of a biped character
To create a short animated Character Performance piece or set of 3D CG Art Assets in accordance with these proposals
Content Summary
Research, design and visualize a character and scene in readiness for the 3D CG production process. Then either :
Develop a series of animation exercises that will demonstrate a good understanding of performance and character and develop existing animation skills.
or
Investigate and incorporate the procedures necessary to model and texture a 3D CG Character and Scene
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Tutorial | 3 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 12 |
| Independent Study | 108 |
| Directed Study | 61 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify key production process and professional practices relevant to the computer animation industry specifically the processes linking pre-production, production, and delivery of computer generated assets. |
| LO2 | Use a variety of computer-based skills to develop, as appropriate, specific proficiencies and deliver work to a given length, format, brief and deadline in the production of 3D CG Animation & 3D CG Art assets that aim to explore and define a character |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Practical Project containing final renders of character based animation and 3D CG asset creation | 0 | N/A | 70 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Practical Project with supporting work outlining the design, planning and development stages necessary for character animation & 3D CG asset creation | 0 | N/A | 30 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |