CB1S04 - Characters and Scenes (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB1S04
Module Title: Characters and Scenes (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Jonathan Edwards, Matthew Gravelle-Eagles
Module Team: Nick Hood, Matthew Gravelle-Eagles, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To develop creative and conceptual design skills in preparation for a short animated Character Performance sequence or Creation of a set of 3D CG Art Assets

To develop lip-sync, acting and performance skills through the animation of a biped character

To create a short animated Character Performance piece or set of 3D CG Art Assets in accordance with these proposals

Content Summary

Research, design and visualize a character and scene in readiness for the 3D CG production process. Then either :

Develop a series of animation exercises that will demonstrate a good understanding of performance and character and develop existing animation skills.

or

Investigate and incorporate the procedures necessary to model and texture a 3D CG Character and Scene

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Tutorial 3
Practical classes and workshops 12
Supervised time in studio/workshop 12
Independent Study 108
Directed Study 61
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Identify key production process and professional practices relevant to the computer animation industry specifically the processes linking pre-production, production, and delivery of computer generated assets.
LO2 Use a variety of computer-based skills to develop, as appropriate, specific proficiencies and deliver work to a given length, format, brief and deadline in the production of 3D CG Animation & 3D CG Art assets that aim to explore and define a character

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Practical Project containing final renders of character based animation and 3D CG asset creation 0 N/A 70 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Practical Project with supporting work outlining the design, planning and development stages necessary for character animation & 3D CG asset creation 0 N/A 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators – 28 October 2015

Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation – 13 Aug 2015 by Keith Osborn

Mastering Autodesk Maya 2016: Autodesk Official Press, 3 Sep 2015 by Todd Palamar

Beginner's Guide to Character Creation in Maya Paperback – 7 Apr 2015

How to Cheat in Maya 2014: Tools and Techniques for Character Animation, Paperback – 5 Sep 2013 by Kenny Roy (Author)

The Complete Digital Animation Course: The Principles, Practice and Techniques of Successful Digital Animation – 15 Mar 2010 by Andy Wyatt

Character Animation Crash Course – 7 Jul 2008 by Eric Goldberg

Murdock, K. L. & Allen, E., (2006), Edgeloop Character Modelling for 3D Professionals Only, Wiley, ISBN 047003629X

Hooks, E., (2005), Acting in Animation: A Look at 12 Films, Heinemann Drama, ISBN 0325007055

Whitaker, H. and Halas, J. (2002) Timing for Animation. Focal Press

Williams, R., (2001) The Animator’s Survival Kit. Faber and Faber

Johnston, O. & Thomas, F., (1995), The Illusion of Life: Disney Animation, Disney Editions, ISBN 0786860707

Blair, P., (1994), Cartoon Animation, Walter Foster, ISBN 1560100842

Muybridge, E. (1955) Animals in Motion. Dover Publications Inc