CB2S05 - Collaborative Project (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB2S05 | ||
|---|---|---|---|
| Module Title: | Collaborative Project (3D CG) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Gareth Hutchinson | ||
| Module Team: | Philip Duncan, Nick Hood, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Mar 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To develop creative conceptual and design skills involved in the preparation of the proposed project.
To plan, in detail, pre-production project requirements via the creation of a production folder.
To develop a specific set of “digital craft” skills relating to 3D CG Art or Animation.
To develop production skills within a collaborative and industry-facing, team-based environment.
Content Summary
The core activity of this module is production of a body of work within the student’s specialist area which must be linked or incorporated with a collaborative project of some description. Students may opt to work at a specific role within one, or more, production teams in the creation of the final product. Students, specialist lecturers and Course Leader agree the student’s role and production requirements at the beginning of the module.
Module content is then dependent upon students chosen production role within the collaborative project, but includes:
Planning of pre-production and a production schedule for the production aspect of the project.
Artistic abilities and professionalism regarding industry-facing production methodologies and practices, including quality control, associated techniques and processes.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Project supervision | 20 |
| Supervised time in studio/workshop | 24 |
| Work based learning | 70 |
| Independent Study | 30 |
| Directed Study | 48 |
| Formative Assessment - Scheduled | 4 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Reflect on the nature of professional practice in their discipline and identify the gaps between their work related capabilities and disciplinary expectations. |
| LO2 | Demonstrate a clear understanding of a relevant specialist CG production role, its relevance to the pipeline processes involved in creating a final product and appreciate the importance of organisation and planning with reference to time management and logistic limitations |
| LO3 | Produce a body of work that displays how tasks defined by the specialist CG production role were implemented and executed of in accordance with pre-production documentation to create the planned animated sequence or set of 3D CG Art assets. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Final renders of the completed animated sequence or set of 3D CG Art Assets and supporting work. | 0 | 3500 | 70 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Pre-production documentation relating to a proposed animated sequence or set of 3D CG Art Assets. | 0 | 1500 | 30 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Practical Coursework 2 (Asynch) | ✔ | ✔ | ✔ |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | ✔ |