CB2S05 - Collaborative Project (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB2S05
Module Title: Collaborative Project (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Gareth Hutchinson
Module Team: Philip Duncan, Nick Hood, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To develop creative conceptual and design skills involved in the preparation of the proposed project.

To plan, in detail, pre-production project requirements via the creation of a production folder.

To develop a specific set of “digital craft” skills relating to 3D CG Art or Animation.

To develop production skills within a collaborative and industry-facing, team-based environment.

Content Summary

The core activity of this module is production of a body of work within the student’s specialist area which must be linked or incorporated with a collaborative project of some description. Students may opt to work at a specific role within one, or more, production teams in the creation of the final product. Students, specialist lecturers and Course Leader agree the student’s role and production requirements at the beginning of the module.

Module content is then dependent upon students chosen production role within the collaborative project, but includes:

Planning of pre-production and a production schedule for the production aspect of the project.

Artistic abilities and professionalism regarding industry-facing production methodologies and practices, including quality control, associated techniques and processes.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Project supervision 20
Supervised time in studio/workshop 24
Work based learning 70
Independent Study 30
Directed Study 48
Formative Assessment - Scheduled 4
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Reflect on the nature of professional practice in their discipline and identify the gaps between their work related capabilities and disciplinary expectations.
LO2 Demonstrate a clear understanding of a relevant specialist CG production role, its relevance to the pipeline processes involved in creating a final product and appreciate the importance of organisation and planning with reference to time management and logistic limitations
LO3 Produce a body of work that displays how tasks defined by the specialist CG production role were implemented and executed of in accordance with pre-production documentation to create the planned animated sequence or set of 3D CG Art assets.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Final renders of the completed animated sequence or set of 3D CG Art Assets and supporting work. 0 3500 70 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Pre-production documentation relating to a proposed animated sequence or set of 3D CG Art Assets. 0 1500 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

Simplified Drawing for Planning Animation – 1 Aug 2014 by Wayne Gilbert

Science of Creature Design: Understanding Animal Anatomy Hardcover – 28 Nov 2015 by Terryl Whitlatch

Principles of Creature Design: Creating Imaginary Animals Paperback – 28 Nov 2015 by Terryl Whitlatch (Author)

Drawing Basics and Video Game Art Paperback – 7 Oct 2012 by Chris Solarski

Animals Real and Imagined Paperback – 25 Feb 2011 by Terryl Whitlatch (Author)

Animal Anatomy for Artists: The Elements of Form Kindle Edition by Eliot Goldfinger

Anatomy for 3D Artists: The Essential Guide for CG Professionals by Chris Legaspi (2015-12-15)

Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – 23 Mar 2009 by Walt Stanchfield

Nicolaides K (2008) The Natural Way to Draw . Souvenir Press Ltd

Adams, E. & Rollings, A., (2006), Fundamentals of Game Design (Game Design and Development Series), Prentice Hall, ISBN 0131687476

Saulter, J., (2006), Introduction to Video Game Design and Development, Career education, ISBN 0073294020

Webster, C., (2005), Animation: The Mechanics of Motion, Focal Press, ISBN 0240516664

Bateman, C. & Boon, R., (2005), 21st Century Game Design (Game Development Series), Charles River Media, ISBN 1584504293

Wellins, M., (2005), Storytelling through animation, Charles River Media, ISBN 1584503947

Wright, J. A., (2005), Animation Writing and Development: From Script Development to Pitch, Focal Press, ISBN 0240805496

Cantor, J. & V., Pepe, (2004), Inspired 3D Short Film Production (Inspired), Course Technology PTR, ISBN 1592001173

Kerlow, I. V., (2003), The Art of 3D Computer Animation & Effects, Wiley, ISBN 0471430366

Barban, A. M., (2001), Essentials of Media Planning, McGraw Hill, ISBN 0844230189

Winder, C. & Dowlatabadi, Z., (2001), Producing Animation, Focal Press, ISBN 0240804120

Wells, P., (1998), Understanding Animation, Routledge, ISBN 0415115973

Laybourne, K. & Canemaker, J., (1998), The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation, Three Rivers Press, ISBN 0517886022

Johnston, O. & Thomas, F., (1995), The Illusion of Life: Disney Animation, Disney Editions, ISBN 0786860707

Culhane, S., (1990), Animation from Script to Screen, St Martins Griffin, ISBN 0312050526

Websites:

Cameron Mayasaki: http://www.cameronmiyasaki.com/ Andrew Silke: http://www.andrewsilke.com/

Making of The Mantis Parable: http://www.themantisparable.com/

Frank & Ollie (2 of Disneys 9 Old Men): http://www.frankandollie.com/default.html Keith Lango: http://www.keithlango.com/

CG Char: http://www.cgchar-animation.com

Strut your Reel: http://www.strutyourreel.com/forum/

Animation Podcast: http://www.animationpodcast.com

The 10 Second Club: http://www.10secondclub.net/

Animation Meat: http://www.animationmeat.com/

Collected Animation Tips: http://www.shaunfreeman.com/animating_tips/