CB2S06 - Narrative Forms in Animation, Comics and Computer Games 19 Mar 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB2S06
Module Title: Narrative Forms in Animation, Comics and Computer Games
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Brian Fagence, Jonathan Edwards
Module Team: Nick Hood, Philip Duncan, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To introduce and explore narrative forms and structures, with emphasis on the animated short film, Animation, Film, TV and Computer Games in relation to story development.

Content Summary

The module will be delivered through lecture, workshop and tutorial, exploring and examining approaches to story, narrative, and genre primarily, but not restricted to the animated animated short film, Animation, Film, TV and Computer Games. Discussing approaches to character creation and development, adaptation, medium specificity and transmedia storytelling.

The students will be required to develop scripts in their chosen field, submitted within a Production Folder as well as a critical analysis of their script and its development.

Key aspects of the module include:

Storytelling, with emphasis on the animated short film, Animation, Film, TV and Computer Games.

Narrative theories, visual forms and structures.

Case studies of key works.

Learning and Teaching Methods

Activity Type Hours
Lecture 15
Seminar 15
Tutorial 2
Project supervision 15
Independent Study 100
Directed Study 53
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Collate, critically evaluate and understand a variety of research material within and beyond academic literature to inform for practical written work and essays involving sustained enquiry
LO2 Communicate information and ideas clearly and succinctly to demonstrate knowledge and understanding of the breadth of written, spoken, graphic and cinematic techniques within a wide range of media.
LO3 Develop and demonstrate knowledge of the theories principles and techniques appropriate to narrative structures within animation, film, tv, games and related media.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 1 (Asynch) Portfolio and Analysis Essay 0 2500 50 No 40
Asynchronous Assessment Essay 1 Essay 0 2500 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Practical Coursework 1 (Asynch)
Essay 1

Reading List

1 Reading Lists will be updated annually.

2 Textbooks

3 Jenkins, H (2008) Convergence Culture: Where Old and New Media Collide. New York University Press.

4 Cristiano G. (2007) Storyboard Design Course: Principles, Practice, and Techniques: The Ultimate Guide for Artists, Directors, Producers, and Scriptwriters. Barron's Educational Series.

5 Krisztian G. & Schlempp-Ulker N. (2006) Visualizing Ideas: From Scribbles to Storyboards. Thames & Hudson Ltd.

6 Vogler, C. (2007) The Writer's Journey: Mythic Structure for Storytellers and Screenwriters. Pan 3rd edition.

7 McCloud, S. (2006) Making Comics. Harper Press.

8 Wells, P. (2005) The Fundamentals of Animation. AVA Publishing SA.

9 Eisner W. (2001) Comics & Sequential Art. Poorhouse Press.

10 Sonnenschein, D. (2001) Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Michael Wiese Productions.

11 McKee, R (1999) Story: Substance, Structure, Style and the Principles of Screenwriting

12 Wells, P. (1998) Understanding Animation. Routledge.

13 McFarlane, B. (1996) Novel to Film: An Introduction to the Theory of Adaptation. Clarendon Press

14 Chion, M. (1994) Audio-Vision : Sound on Screen. Columbia University Press,

15 Hartley J (1994) Key Concepts in Communication and Cultural Studies. Routledge.

16 Mehring, M (1990) The Screenplay: A Blend of Film Form & Content. Focal Press.

17 Weis, E. & Belton, J. Ed. (1985) Film Sound: Theory and Practice. Columbia University Press.

Textbooks

Books will be recommended to students as appropriate.

Websites

All things film sound: www.filmsound.org

Film Sound History: http://www.mtsu.edu/~smpte/timeline.html

Journals