CB3S01 - Minor Project (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB3S01 | ||
|---|---|---|---|
| Module Title: | Minor Project (3D CG) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Nick Hood, Jonathan Edwards | ||
| Module Team: | Gareth Hutchinson, Philip Duncan, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn, Emma Marshman, Thomas Walters | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Mar 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To work collaboratively through the whole pipeline of a short animation production, in preparation for Final Major Project.
To increase and extend software knowledge whilst further developing specific industrial and job-related skills.
Content Summary
Research, devise and develop ideas for a short commercial animation.
Work together in small groups of 2 or 3 through pre-production, production and post-production.
Identify roles and responsibilities within the collaboration. Groups should include a CG artist and a CG animator, and potentially a VFX student depending on the project.
This module contains a six-week immersive learning element.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Tutorial | 3 |
| Practical classes and workshops | 3 |
| Supervised time in studio/workshop | 30 |
| Independent Study | 80 |
| Directed Study | 74 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Use a variety of computer-based skills to develop and implement a 3D CG pipeline for a short collaborative animation production, specifically the processes linking pre-production and production in the delivery of computer generated assets. |
| LO2 | Conceptualize, develop and present design proposals and solutions to a professional level and deliver work to a given length, format, brief and deadline, extendingsoftwareknowledgerelatedtoan individual “CG-craft”specialismwhilst also developing animation and/or 3D CG Artskills. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Final edit of the animation sequence, and supporting work breaking down the individuals’ contribution to the project. | 0 | 6000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |