CB3S01 - Minor Project (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB3S01
Module Title: Minor Project (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Nick Hood, Jonathan Edwards
Module Team: Gareth Hutchinson, Philip Duncan, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To work collaboratively through the whole pipeline of a short animation production, in preparation for Final Major Project.

To increase and extend software knowledge whilst further developing specific industrial and job-related skills.

Content Summary

Research, devise and develop ideas for a short commercial animation.

Work together in small groups of 2 or 3 through pre-production, production and post-production.

Identify roles and responsibilities within the collaboration. Groups should include a CG artist and a CG animator, and potentially a VFX student depending on the project.

This module contains a six-week immersive learning element.

Learning and Teaching Methods

Activity Type Hours
Lecture 10
Tutorial 3
Practical classes and workshops 3
Supervised time in studio/workshop 30
Independent Study 80
Directed Study 74
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Use a variety of computer-based skills to develop and implement a 3D CG pipeline for a short collaborative animation production, specifically the processes linking pre-production and production in the delivery of computer generated assets.
LO2 Conceptualize, develop and present design proposals and solutions to a professional level and deliver work to a given length, format, brief and deadline, extendingsoftwareknowledgerelatedtoan individual “CG-craft”specialismwhilst also developing animation and/or 3D CG Artskills.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 1 (Asynch) Final edit of the animation sequence, and supporting work breaking down the individuals’ contribution to the project. 0 6000 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 1 (Asynch)

Reading List

Anatomy for 3D Artists: The Essential Guide for CG Professionals by Chris Legaspi (2015-12-15)

Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – 23 Mar 2009 by Walt Stanchfield

Webster, C., (2005), Animation: The Mechanics of Motion, Focal Press, ISBN 0240516664

Wright, J. A., (2005), Animation Writing and Development: From Script Development to Pitch, Focal Press, ISBN 0240805496

Wellins, M., (2005), Storytelling through animation, Charles River Media, ISBN 1584503947

Cantor, J. & V., Pepe, (2004), Inspired 3D Short Film Production (Inspired), Course Technology PTR, ISBN 1592001173

Barban, A. M., (2001), Essentials of Media Planning, McGraw Hill, ISBN 0844230189

Winder, C. & Dowlatabadi, Z., (2001), Producing Animation, Focal Press, ISBN 0240804120

Johnston, O. & Thomas, F., (1995), The Illusion of Life: Disney Animation, Disney Editions, ISBN 0786860707

Culhane, S., (1990), Animation from Script to Screen, St Martins Griffin, ISBN 0312050526

Journals

3D World

3D Artist Computer Arts

Websites:

www.11secondclub.com

www.digitaltutors.com

www.3dtotal.com

http://tv.adobe.com/

www.3dcafe.com

www.3dbuzz.com

http://forums.cgsociety.org

http://www.fjasmin.net/walk_cycle_tutorial/index.html

http://www.navone.org/HTML/Tutorial_Splines1.htm

http://splinedoctors.com/