CB3S02 - Final Major Project Pre-Production (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB3S02 | ||
|---|---|---|---|
| Module Title: | Final Major Project Pre-Production (3D CG) | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Nick Hood, Jonathan Edwards | ||
| Module Team: | Philip Duncan, Brian Fagence, Graham Griffiths, Jonathan Edwards, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn, Emma Marshman, Thomas Walters | ||
| First Intended Intake: | SEP 2019 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 19 Mar 2019 |
| Valid To | 31 Aug 2027 |
Module Aims
To enable the student to create, plan and develop project proposals for collaboration and personal projects.
To develop an appreciation of logistical and budgetary limitations with an appreciation of the legal aspects of copyright protected material.
To develop an appreciation of the independent and commercial animation and games market places, and their work within this context.
To enable the student to self evaluate and reflect critically, in written form, on their proposed production work, situating their practice within the traditions of their chosen medium.
Content Summary
The final year project affords the student the opportunity to produce an appropriate body of work within their chosen specialist area: animated film, showreel, art or animation projects.
As part of the project development module all students will undertake the following, to be submitted as a Production Folder:
Idea development, research including appreciation of genre, industry and audience expectations.
Planning of a production schedule for full duration of the project.
Research, Development, Detailing and Finalising of pre-production for individual assets within production.
Compilation of associated Production Folder.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Tutorial | 3 |
| Practical classes and workshops | 3 |
| Supervised time in studio/workshop | 30 |
| Independent Study | 80 |
| Directed Study | 74 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Assemble ideas, concepts, proposals & solutions independently and/or collaboratively as in response to set briefs to produce pre-production documentation required to inform the production of an animated sequence or set of 3D CG Art assets for a Final Major Project. |
| LO2 | Identify and appraise the key production process and professional practices relevant to the computer animation industry specifically the processes linking pre-production, production, and delivery of computer generated assets. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Project Output 1 | Pre-production documentation relating to a proposed animated sequence or set of 3D CG Art Assets. | 0 | 6000 | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Project Output 1 | ✔ | ✔ | |