CB3D01 - Final Major Project Production (3D CG) 19 Mar 2019 - 31 Aug 2027 | Version 2

Associated Module Information

Module Code: CB3D01
Module Title: Final Major Project Production (3D CG)
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Nick Hood, Jonathan Edwards
Module Team: Jonathan Edwards, Brian Fagence, Graham Griffiths, Leonie Sharrock, Matthew Gravelle-Eagles, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 40 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 2
Valid From 19 Mar 2019
Valid To 31 Aug 2027

Module Aims

To enable the student to plan, develop and complete an agreed body of work with respect to their proposed specialist subject area and role.

To develop animation, artist or film making skills.

To work on a project in collaboration with other students.

To enable the student to work within and appreciate industry based constraints.

To develop in the student self-evaluation skills and responsibility for their learning.

Content Summary

The core activity of this module is based around the production of a body of work related to roles within the

animation industry. This work has been previously devised as part of CA3S02 Final Major Project Pre-Production module where students may opt to work as:

A 3D CG filmmaker; a CG Animator; a CG Artist; a Technical Artist/TD.

Student, specialist lecturer and award leader at the beginning of the module agree the students’ production requirements in a learning agreement contract. Module content is dependent upon students chosen specialist area, but includes professionalism within production methodologies and practices, including the quality control of the associated techniques and processes.

All students are expected to collaborate on either in small or larger groups for part of this project. Clear roles and responsibilities should be defined, so the individuals CG work will be assessed.

Learning and Teaching Methods

Activity Type Hours
Lecture 8
Tutorial 10
Practical classes and workshops 5
Supervised time in studio/workshop 69
Independent Study 160
Directed Study 148
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Demonstrate a clear evidence-based understanding of the relevant specialist CG production role,its relevance to the pipeline processes involved in creating the final product and appreciate the importance of organisation and planning with reference to time management and logistic limitations.
LO2 Conceptualise, generate and present a body of work that displays the implementation and execution of tasks defined by the specialist CG production role in accordance with pre-production documentation used to create the planned animated sequence or set of 3D CG Art assets.
LO3 Work in flexible, creative and independent ways, showing self-discipline awareness of relevant ethical considerations, self-direction and reflexivity in organising and managing supervised, self-directed projects as well as working productively in a group or team, showing abilities at different times to listen, contribute and also to lead effectively.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 1 (Asynch) Final renders of animated sequences or 3D CG Art Assets (and supporting work) produced as part of a Final Major Project 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Practical Coursework 1 (Asynch)

Reading List

Science of Creature Design: Understanding Animal Anatomy Hardcover – 28 Nov 2015 by Terryl Whitlatch

Principles of Creature Design: Creating Imaginary Animals Paperback – 28 Nov 2015 by Terryl Whitlatch (Author)

Animals Real and Imagined Paperback – 25 Feb 2011 by Terryl Whitlatch (Author)

Animal Anatomy for Artists: The Elements of Form Kindle Edition by Eliot Goldfinger

Anatomy for 3D Artists: The Essential Guide for CG Professionals by Chris Legaspi (2015-12-15)

Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – 23 Mar 2009 by Walt Stanchfield

Nicolaides K (2008) The Natural Way to Draw . Souvenir Press Ltd

Adams, E. & Rollings, A., (2006), Fundamentals of Game Design (Game Design and Development Series), Prentice Hall, ISBN 0131687476

Saulter, J., (2006), Introduction to Video Game Design and Development, Career education, ISBN 0073294020

Webster, C., (2005), Animation: The Mechanics of Motion, Focal Press, ISBN 0240516664

Winder, C. & Dowlatabadi, Z., (2001), Producing Animation, Focal Press, ISBN 0240804120

Wells, P., (1998), Understanding Animation, Routledge, ISBN 0415115973

Johnston, O. & Thomas, F., (1995), The Illusion of Life: Disney Animation, Disney Editions, ISBN 0786860707

Journals

3D World

3D Artist Computer Arts

Websites:

www.11secondclub.com

www.digitaltutors.com

www.3dtotal.com

http://tv.adobe.com/

www.3dcafe.com

www.3dbuzz.com

http://forums.cgsociety.org

http://www.fjasmin.net/walk_cycle_tutorial/index.html

http://www.navone.org/HTML/Tutorial_Splines1.htm