CB3S04 - Critical Research: Computer Animation 19 Jun 2019 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB3S04
Module Title: Critical Research: Computer Animation
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Brian Fagence, Jonathan Edwards
Module Team: Leonie Sharrock, Matthew Gravelle-Eagles, Graham Griffiths, Jonathan Edwards, Nick Hood, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2019 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 19 Jun 2019
Valid To 31 Aug 2027

Module Aims

This module will build upon theories and context introduced at level 4 and further developed at level 5. The aims are:

To enable the student to undertake research projects in a subject negotiated with the Module Leader/Team. To build upon critical, analytical and evaluative skills developed in years 1 and 2.

To present the findings in a written form.

To develop organisational and time management skills.

Content Summary

Content from the perspective of computer animation:

Developing a dissertation Proposal.

Developing research skills appropriate to individual projects.

Dissertation formatting.

Discussion and evaluation of previous examples and key works. This may include practice-based research that you have conducted in addition to existing evidence used to sustain the debate

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Seminar 2
Tutorial 8
Independent Study 160
Directed Study 26
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Draw upon the range of data, sources and the conceptual frameworks appropriate to research in the chosen area in relation to established and emergent technologies - collate, critically evaluate and understand a variety of research material within and beyond academic literature.
LO2 Develop an ability to form considered judgments about the aesthetic, technical and social qualities of computer animation within the scope of a wider environment, with an ability to reflect upon and relate their ideas to the work of others.
LO3 Appreciate the history and contemporary applications of computer animation and allied media technologies, recognising the different ways in which the history of, and current developments in, computer animation (and its related media) can be understood in relation to technological change. Articulate and synthesise the knowledge and understanding developed via the production of anextendeddocumentinanappropriateacademicformatwhichsuccessfullyillustratesa coherentaccountoftheresearchundertaken, inherent academic argumentsandconcludingresults

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Portfolio 1 Dissertation and either Research Proposal Essay, Proposal Presentation, Abstract or practical artifact 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Portfolio 1

Reading List

Bell J (2014) Doing Your Research Project. 6th Edition. OUP.

Denscombe M (2014) The Good Research Guide. 5th Edition. OUP.

Blaxter, L. Hughes, C. & Tight, M. (2010) How to Research. 4th Edition. OUP.

See Study Materials on Blackboard, USW.

See also Unilife, USW for rules and regulations.

Books will be recommended to students as appropriate to their chosen area of study.