DI2D05 - Illustration For Literature And Information 01 Aug 2024 - 31 Aug 2026 | Version 2
Associated Module Information
| Module Code: | DI2D05 | ||
|---|---|---|---|
| Module Title: | Illustration For Literature And Information | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Matthew Morgan, Liam Barrett | ||
| Module Team: | Elizabeth Norris, Emma Marshman | ||
| First Intended Intake: | SEP 2020 | Final Year of Intake: | 2025 |
| Date Closed: | |||
| Credit Value: | 40 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100062 - illustration | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 01 Aug 2024 |
| Valid To | 31 Aug 2026 |
Module Aims
Explore the application of illustration for literature, including but not confined to editorial, publishing, eBooks and printed material.
To further examine the relationship between illustrator, client and agent.
Facilitate the student to apply appropriate materials and techniques to the development of interactive, digital and cross platform formats.
Explore the application of illustration for information, including the development of drawing skills and application of aesthetic principles.
To facilitate the student in developing a portfolio of visual information as appropriate to a variety of information contexts.
Apply suitable materials and techniques to the development of effective visual communication.
Content Summary
This project-based module will enable students to consider the specific role of the illustrator in the context of literature, publishing, editorial and text. Students will be required to respond to a brief aligned to industry and will produce imagery that fits a particular context of illustration. The emphasis will be cross-platform, incorporating both traditional print and digital publications such as eBooks. The intersection between traditional, physical printed matter and digital technology will be exploited and enable students to create work that is appropriate to a variety of interfaces and users.
Students will explore through lectures, seminars, project supervision and studio practice the various visual elements required by different publishing clients, gaining a deeper understanding of the production process and professional practice reflected by different forms of literature.
The opportunity to collaborate across courses in FCI and with external industry links will be greatly encouraged in this module.
This skills-based module will enable students to consider the specific role of the illustrator in the context of information for the public user. Students will be required to respond to a brief aligned to industry and will produce imagery that fits a particular context
of illustration. The emphasis will be on developing and advancing drawing and draughtsmanship through accurate and informed image making.
Consideration of new media, digital application and interactivity will enable this module to embrace emerging technologies and digital platforms to provide information across a range of interfaces. Students will explore through demonstration, project supervision and studio practice the various visual elements required by different users and clients, gaining a deeper understanding of the production process and professional practice reflected by different forms of informative illustration.
Collaboration across courses in FCI and with external industry links will be encouraged in this module.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 12 |
| Seminar | 12 |
| Project supervision | 24 |
| Practical classes and workshops | 24 |
| Supervised time in studio/workshop | 24 |
| External visits | 6 |
| Independent Study | 155 |
| Directed Study | 142 |
| Formative Assessment - Scheduled | 1 |
| Total Hours Selected | 400 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce coherent visual solutions to a creative brief, demonstrating an understanding of context, application and presentation with an emphasis on digital platforms. |
| LO2 | Apply knowledge of traditional and digital imaging techniques and skills in effective ways, producing outcomes based on informative/accurate illustration. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Visual Journal 1 | Visual Journal and Portfolio - A visual study journal detailing various techniques, aesthetics and practices of interpreting and communicating information. This should reflect both traditional and digital means of communication. Demonstrate knowledge of current illustrative practice in the production of images for literature. | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Project Output 1 | Practical application of illustration methods and techniques as appropriate to literature. | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Visual Journal 1 | ✔ | ✔ | |
| Project Output 1 | ✔ | ✔ | |