DI2S10 - Illustration For Moving Image 01 Sep 2022 - 31 Aug 2026 | Version 2
Associated Module Information
| Module Code: | DI2S10 | ||
|---|---|---|---|
| Module Title: | Illustration For Moving Image | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Design | ||
| Module Leader: | Matthew Morgan | ||
| Module Team: | Elizabeth Norris, Liam Barrett, Emma Marshman | ||
| First Intended Intake: | SEP 2020 | Final Year of Intake: | 2025 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100062 - illustration | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 2 |
|---|---|
| Valid From | 01 Sep 2022 |
| Valid To | 31 Aug 2026 |
Module Aims
To enable the student to develop further skills, abilities in animation and visual practice. While enhancing visual communication with the application of moving image.
Facilitate the use of a variety of materials and techniques utilising both traditional and digital media.
Apply intermediate levels of technical skills as appropriate to the illustration in the contexts of moving image.
Content Summary
In this module, students will develop the skills required to produce appropriate illustrative responses enhanced by elements of moving image. Students will focus on the development of animation and motion graphics in both traditional and digital formats. Refining their personal visual language and gaining a deeper understanding of the contextualization of illustration and moving image.
At the heart of this module is the appropriate application of drawing skills, honing and refining technical skills, purposeful visual communication and the basics of bringing their illustrations to life with animation. Together with an advanced understanding of the technical software within the Adobe Creative Suite.
Students will create a portfolio of responding to various creative problems presented and will be encouraged to experiment and explore visual opportunities utilising moving image for illustration.
This module will be portfolio based with a large proportion of time given to practical sessions, studio time and directed study.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Demonstration | 6 |
| Practical classes and workshops | 24 |
| Supervised time in studio/workshop | 18 |
| Independent Study | 80 |
| Directed Study | 71 |
| Formative Assessment - Scheduled | 1 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Produce a drawing portfolio that provides evidence of a specific range of animation skills in both traditional and digital formats, with an emphasis on digital application. |
| LO2 | Critically reflect on personal practice, technical and creative choices. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | Animation portfolio demonstrating a depth of traditional and digital techniques. This will incorporate advanced digital drawing techniques. | 0 | N/A | 80 | No | 40 |
| Asynchronous Assessment | Critique 1 | A written critical reflection and visual presentation of the work submitted for Portfolio 1 (indicated wordcount is equivalent). | 0 | 1000 | 20 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |
| Critique 1 | ✔ | ✔ | |