DI3D01 - Final Major Project 01 Sep 2020 - 31 Aug 2026 | Version 1

Associated Module Information

Module Code: DI3D01
Module Title: Final Major Project
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Matthew Morgan
Module Team: Liam Barrett, Emma Marshman
First Intended Intake: SEP 2020 Final Year of Intake: 2025
Date Closed:
Credit Value: 40 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100062 - illustration
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 01 Sep 2020
Valid To 31 Aug 2026

Module Aims

Provide an opportunity for the student to consolidate learning through a coherent and visible project, presenting the results of their practical and theoretical work at a professional level.

Enable the student to apply their skills and knowledge to an extended and unique project aligned to real world illustrative practice.

Encourage independent learning, thinking and engagement with the personal and professional development planning process, including time management, critical reflection, and self-marketing.

Content Summary

The Major Project allows each student to concentrate on his or her own particular area of interest. With reference to the projects and work placements completed in previous years of the course, students will be encouraged to identify their own strengths and career goals, developing a unique proposal aligned closely with their personal skill-set. Students will engage in independent learning and manage their own time throughout the module, acquiring additional study skills and project-specific subject knowledge.

Taught elements of the module will cover advanced research and study skills, planning and organisation, and verbal, written and visual communication skills. Lectures will also revisit core theories covered in previous modules in relation to the development of
major project outcomes. The module will highlight the importance of self-marketing and students will be encouraged to direct their studies and explore career options.

To that end this module will also provide an opportunity for students to clearly demonstrate the culmination of the skills, knowledge and understanding of their chosen specialist area gained during the programme through an appropriate presentation of their creative portfolio. The presentation of work should be produced to standards expected by and relevant to the creative industries, and as a consequence, should provide students with the work, confidence and experience to become employable within the profession, or to progress on to further study.

Learning and Teaching Methods

Activity Type Hours
Lecture 12
Tutorial 3
Project supervision 26
Supervised time in studio/workshop 48
Independent Study 140
Directed Study 170
Formative Assessment - Scheduled 1
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Demonstrate the capacity to integrate creativity, strategic thinking, communication, visualisation and presentation skills.
LO2 Demonstrate the ability to communicate professionally in an oral, written and visual form, appropriate to target audiences and situations.
LO3 Identify targets, organise resources, manage workloads and meet deadlines in order to achieve intended goals in a professional manner.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Project Output 1 Independent Illustration project with a written brief and clearly defined outcomes. This should be a culmination of illustration practice and reflect current approaches to visual communication. 0 N/A 75 No 40
Asynchronous Assessment Presentation (Asynchronous) 1 A presentation of the FMP proposal, outlining the key components of research, concepts and practical considerations required by the FMP. 0 N/A 25 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Project Output 1
Presentation (Asynchronous) 1

Reading List

Brazell, D. (2017), Becoming A Successful Illustrator (Creative Careers), Bloomsbury.

Congdon, L. (2019), Find Your Creative Voice, Chronicle Books.

Rees, D. (2014), How to Be An Illustrator, 2nd Edition, Laurence King.

Kleon, A. (2012), Steal Like an Artist, Workman Publishing Company, Inc. NY.

Kleon, A. (2014), Show Your Work, Workman Publishing Company, Inc. NY.

Kleon, A. (2019), Keep Going, Workman Publishing Company, Inc. NY.