FX1S09 - CG Foundations 10 Aug 2020 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | FX1S09 | ||
|---|---|---|---|
| Module Title: | CG Foundations | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Geraint Thomas | ||
| Module Team: | Emma Davies, Christopher Thomas, Emma Marshman | ||
| First Intended Intake: | SEP 2020 | Final Year of Intake: | 2025 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 4 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 10 Aug 2020 |
| Valid To | 31 Aug 2026 |
Module Aims
This module will give a solid foundation in the concepts of 3D modelling, texturing and lighting as well as introduce the more fundamental knowledge of compositing.
Content Summary
3D fundamentals including modelling techniques, texturing and lighting processes within the 3D world. This will also look at the world of advertising and how CG can be used in a motion design sense.
CG integration that looks at the ways CG elements can be integrated into live, still footage or photography to truly make it photorealistic and believable within it’s surroundings by looking at shadows, lighting effects and lens effects as part of the composite.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 10 |
| Project supervision | 12 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 14 |
| Independent Study | 80 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Recognise and utilise skills in graphic communication to design and make motion graphic sequences. |
| LO2 | Identify a range of audio, video and graphics capture and manipulation tools and techniques. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Practical Assessment | Production (Onsite) 2 | CG Integration – Composite a CG rendered element into a still, live footage plate | 0 | N/A | 50 | No | 40 |
| Synchronous Onsite Practical Assessment | Production (Onsite) 1 | 3D Fundamentals – 3D Motion Design for advertising | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Production (Onsite) 2 | ✔ | ✔ | |
| Production (Onsite) 1 | ✔ | ✔ | |