FX2S06 - FX Dynamics 01 Sep 2020 - 31 Aug 2026 | Version 1
Associated Module Information
| Module Code: | FX2S06 | ||
|---|---|---|---|
| Module Title: | FX Dynamics | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Geraint Thomas | ||
| Module Team: | Emma Davies, Christopher Thomas, Emma Marshman | ||
| First Intended Intake: | SEP 2020 | Final Year of Intake: | 2025 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100632 - visual communication | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2020 |
| Valid To | 31 Aug 2026 |
Module Aims
To provide students with an understanding of various computer generated FX and Dynamic simulations in the form of particles, rigid body destruction, weather and cloth simulations.
Simulation is not necessarily about exotic fire effects and monster goo; it is often about mimicking the mundane to complement a story or embellish or enrich the ordinary. Underwater bubbles, kettle steam, a whirlwind of litter on a housing estate or dust falling from rafters.
Content Summary
This module focuses on the art of physically accurate computer simulations, their place within the VFX pipeline along with key optimisations.
Make the student aware of the appropriate use of
simulations and effects, taking into account complexity, rendering, time, memory and resource overheads.
There will be an emphasis on creative problem solving and observational skills to replicate effects found in the real world.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 6 |
| Project supervision | 12 |
| Practical classes and workshops | 12 |
| Supervised time in studio/workshop | 18 |
| Independent Study | 80 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Illustrate a working knowledge of software appropriate to delivering more advanced concepts in Motion design based media. |
| LO2 | Demonstrate expanded visual and verbal vocabularies as related to motion graphic design. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Onsite Practical Assessment | Production (Onsite) 1 | Particles & Simulations – An open project that must include a simulation | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Production (Onsite) 1 | ✔ | ✔ | |