FH1S18I - Creative Industries Practical Project 10 Aug 2017 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: FH1S18I
Module Title: Creative Industries Practical Project
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Sarah Carter
Module Team: Emma Marshman
First Intended Intake: SEP 2020 Final Year of Intake: 2021
Date Closed:
Credit Value: 20 Credit Level: 4
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 10 Aug 2017
Valid To 31 Aug 2027

Module Aims

To enable students to develop subject specific practical production and/or technical skills

To enable students to begin to understand how their practical skills might be applicable to a work place environment

To develop critical and reflexive skills pertinent to the subject area studied

Content Summary

This module enables students to apply their previously acquired skills to a work place scenario

A guest lecturer from a relevant creative industry will set a practical project relevant to that industry and to the students chosen specialism, which students will complete normally within an educational environment, supported by their tutor

The guest lecturer will have limited further input – to feed back on work in progress and the final outcome. Throughout the module, students will be encouraged to critically reflect on their own practical work and will be introduced to relevant theories and professional practices

In the case of students in full time relevant employment, the module can be completed in the workplace, with guidance from the tutor and attendance at key seminars

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Seminar 2
Tutorial 2
Project supervision 10
Demonstration 1
Practical classes and workshops 2
Supervised time in studio/workshop 19
Independent Study 160
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Initiate, develop and realise distinctive, challenging and/or creative work within a relevant form of audio-visual media, sound or multimedia
LO2 An understanding of the students own technical capabilities through engagement in projects which utilise relevant technologies

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Practical Assessment (CW) Practical Coursework 1 Practical project/portfolio 0 N/A 70 No 40
Written Assignment (CW) Report (CW) 1 A critical evaluation of the practical project, to include a reflection on the feedback provided by the guest lecturer 0 1500 30 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 1
Report (CW) 1

Reading List

1
Reading lists will be updated annually
2
Students will be guided towards appropriate texts, depending on the subject area studied
3
Texts indicated in level 1 Practical Strand modules are likely to form the basis of selected readings