FT2D01I - Short Creative Industries Work Placement 10 Aug 2017 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: FT2D01I
Module Title: Short Creative Industries Work Placement
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Design
Module Leader: Sarah Carter
Module Team: Emma Marshman
First Intended Intake: SEP 2020 Final Year of Intake:
Date Closed:
Credit Value: 40 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 10 Aug 2017
Valid To 31 Aug 2027

Module Aims

To enable the student to gain skills, knowledge and experience relevant to the selected industry, by undertaking a period of supervised work experience, or a combination of placement and ‘live’ project.

To enable the student to critically reflect on the learning achieved during the placement/’live’ project

Content Summary

This module provides an opportunity to undertake a work placement relevant to the subject area. In recognition of the difficulty in securing work placements in creative subjects, it is possible to fulfil the learning outcomes by undertaking a ‘live’ project OR a work placement ( up to 50 hours) and a ‘live’ project. The work placement may take the form of an unpaid secondment, current part time or full time employment, or previous employment. In all cases, the placement must be relevant to the subject area studied and it can be undertaken in a block or more flexibly as necessary. Where the student is undertaking a combined work placement and ‘live’ project, the student, tutor and an industry professional, will negotiate a brief to be undertaken within the usual place of study. Students will demonstrate competence in the key skills acquired and learning outcomes achieved during the work placement/ ‘live’ project in a Personal Reflective Diary (PRD) and reflective report.

Learning and Teaching Methods

Activity Type Hours
Lecture 40
Tutorial 40
Project supervision 120
Work based learning 100
Independent Study 100
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Have an understanding of his or her technical capabilities through engagement in projects which utilise relevant technologies
LO2 Carry out various forms of research for essays, projects, creative productions or dissertations involving sustained independent enquiry
LO3 Have an understanding of his or her creative processes and practice through engagement in one or more production practices;
LO4 Adapt to wide ranging scenarios, with emphasis upon flexibility, personal; responsibility and decision making

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Written Assignment (CW) Self Reflective Assessment (CW) 1 A reflective report on the learning achieved during the work experience and/or ‘live’ project 0 1500 15 No 40
Practical Assessment (CW) Work Placement A portfolio of subject specific material generated during a live project/ work placement. 0 N/A 85 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3 LO4
Self Reflective Assessment (CW) 1
Work Placement

Reading List

1
Bond, D., (2001) Work- based learning: A New Higher Education? : Open University Press.
2
Van Beek, M., (2000) A Practical Guide to Health and Safety in the Entertainment Industry : Entertainment Technology Press.
3
Websites
4
www.skillset.org.uk
5
http://www.ccskills.org.uk/
6
Students will also use additional texts which have more relevance to their individual placement/place of employment. Recommended texts will be taken from the reading lists of existing modules and will be discussed and finalised with each student before the start of the placement.