MO2S53 - Music Industry Practice 01 Sep 2021 - 31 Aug 2028 | Version 1
Associated Module Information
| Module Code: | MO2S53 | ||
|---|---|---|---|
| Module Title: | Music Industry Practice | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Music and Drama | ||
| Faculty Sub Group: | Music | ||
| Module Leader: | Gill Edwards-Randle | ||
| Module Team: | Lucy Squire, Damon Minchella, Tim Land, Alun Tomos, David Coker | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 101450 - applied music and musicianship | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2028 |
Module Aims
• To challenge student's preconceptions of the roles within the music industry. To give an overview of how the industry functions.
• To develop and understanding of realistic concepts of financial rewards.
• To provide a guide to the minefield of contract and intellectual property right laws.
• To gain knowledge about the many professional organisations that provide help and support.
Content Summary
To challenge student’s ideas of what constitutes “commercial” music, opening their eyes to the opportunities provided for music production – the live music industry, the sale through physical copies and digital files of commercial music, music for film, television & advertising, theme and programme music, production music, music for the gaming industry, the internet, broadcasting, theatre and sonic arts. They will also be given a broad understanding of the subsidiary industries – ticketing, merchandise, instruments (including accessories and maintenance), music software/hardware.
The module will broadly cover subject matter in the following areas:
• Intellectual Property
• Licensing
• Royalty Collection Societies
• Traditional structures in the industry –Record Companies (Major and Independent) & Publishing Companies
• The impact of Digital Technology on the Music Industry
• Contracts
• Marketing
• Manufacture and Distribution
• Touring
• Merchandising
Throughout the module, students are introduced to the major agencies that help and support the industry – BPI (British Phonographic Industry), AIM (Association of Independent Music), MU (Musicians’ Union), MPG (Music Producers Guild), APRS, Association of Professional Recording Services, BASCA (British Association of Composers, Songwriters and Authors), FAC (Featured Artists Coalition), MMF (Music Managers Forum), MPA (Music Publishers Association). PRS for Music and PPL (Phonographic Performance Limited)
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 18 |
| Seminar | 18 |
| Independent Study | 114 |
| Directed Study | 50 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Identify the structures of the music industry, and the range of music products within commercial music, investigate the role of the many music industry bodies. |
| LO2 | Investigate the processes and management of a typical music industry facility or company. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Synchronous Online Oral Assessment | Presentation (Synchronous Online) 1 | A presentation of findings from a choice of given contemporary industry topics. | 15 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Essay 1 | Examination of a chosen artefact in relation to its creation, production, legal protection and exploitation in, and by the music industry. | 0 | 2500 | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Presentation (Synchronous Online) 1 | ✔ | ✔ | |
| Essay 1 | ✔ | ✔ | |