AA4S18 - Exploration & Interrogation 01 Sep 2021 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | AA4S18 | ||
|---|---|---|---|
| Module Title: | Exploration & Interrogation | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Corrado Morgana, Lloyd Jones | ||
| Module Team: | Richard Hurford, Emma Marshman | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 7 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
• To support and encourage the student’s continuing exploration and innovation in digital game making towards creative, industry and/or enterprise relevant briefs.
• To enable the student to confidently and coherently critically evaluate an ongoing process of production, including feedback from external sources.
Content Summary
This module allows students to further explore and interrogate ambitious concepts, using iterative processes to develop ideas, build, test and respond to feedback.
Students may choose to work on a developing prototypes or proof of concepts/pipelines, for a single large project or several smaller projects (acting as standalone project or in preparation for the End Game module).
This module asks students to critically evaluate of the outputs provided with the inclusion of external feedback on the work produced. Students will be asked to respond to feedback and incorporate into iterative cycles of work.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Project supervision | 8 |
| Supervised time in studio/workshop | 24 |
| Independent Study | 92 |
| Directed Study | 72 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Evidence exploration and innovation, of artefact and process in game making practice. |
| LO2 | Synthesise feedback from internal and external sources, and demonstrate responses with appropriate iteration. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | A portfolio evidencing the research, production, outcomes and analysis of explorative games practice. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |