AA4T08 - End Game 01 Sep 2021 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | AA4T08 | ||
|---|---|---|---|
| Module Title: | End Game | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Richard Hurford, Corrado Morgana | ||
| Module Team: | Lloyd Jones, Jackson Rolls-Gray, Emma Marshman | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 60 | Credit Level: | 7 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 01 Sep 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
• To provide an opportunity to demonstrate the application of highly advanced game production and enterprise skills, applying them to a challenging and complex problem(s) with autonomy.
• To employ the process of research, design, development, visualisation, production, presentation and evaluation in the completion of a complex major production task.
• To understand the roles and responsibilities of specific games production and enterprise processes throughout the pipeline.
Content Summary
The purpose of this module is to allow the student to complete a significant body of work for exhibition/publishing including the culmination of their project or projects, compiling a promotional materials, and writing a critically self-reflection of the project, concept documentation, including market analysis and feasibility.
The purpose of this module is to?provide the student with the opportunity to create a significant body of work that exhibits the level of their technical, aesthetic, and intellectual abilities, in relation to their chosen specialism.
The student will propose a body of work to be completed during the module. The work created will be?either through?self-initiated individual work, a group-initiated team-based project, or an industry-led portfolio of work.
Lectures will establish the module, the expectations of the work to be submitted, professional working practices, and expectations. Guidance on the focus and content of the self-reflective journal composition appropriate to the level of this module?will also be provided, to?support the student in the development of their own reflective practices.
Project supervision will guide students on their practice through discussion and critique of work.
Agreed interim project delivery points will provide formative assessments of work created and methods undertaken at key points throughout the projects production.
The final deadline will form the summative assessment point, where all work?should be submitted?in the agreed forms and formats.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Tutorial | 2 |
| Project supervision | 16 |
| Supervised time in studio/workshop | 24 |
| Independent Study | 300 |
| Directed Study | 254 |
| Total Hours Selected | 600 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Design and create a significant body of work in line with contemporary games industry techniques, practices and screen industry debates. |
| LO2 | Justify the planning and delivery of a complex project to a professional games industry standard. |
| LO3 | Appraise and evaluate own work showing an awareness of the strengths and weakness of the body of work and processes. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Self Reflective Assessment 1 | A critical reflection upon the module, including process and outcomes. | 0 | 3600 | 20 | No | 40 |
| Asynchronous Assessment | Portfolio 1 | A portfolio evidencing the research, production, outcomes and analysis of a significant games artefact. | 0 | N/A | 80 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | LO3 | |
| Self Reflective Assessment 1 | ✔ | ✔ | ✔ |
| Portfolio 1 | ✔ | ✔ | ✔ |