FX2S07 - Environments 30 Jun 2021 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | FX2S07 | ||
|---|---|---|---|
| Module Title: | Environments | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Games and Design | ||
| Faculty Sub Group: | Games | ||
| Module Leader: | Geraint Thomas | ||
| Module Team: | Emma Davies, Christopher Thomas, Emma Marshman | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 5 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | |||
| HECOS Code Weighting: | |||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 30 Jun 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
Enable students to create environments using Visual effects or Motion Graphics techniques to establish and create a scene.
Give students experience of 2D, 2.5D and 3D modes of working and a good sense of when which is best deployed, or even combined
Content Summary
This module concentrates on the process of creating believable environments through 2D and 3D responses.
Also to augment the scene with live footage and composited together to make it appear as if the scene was all filmed together.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Project supervision | 6 |
| Practical classes and workshops | 20 |
| Supervised time in studio/workshop | 6 |
| Independent Study | 44 |
| Directed Study | 120 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Illustrate the dfference between object traching and camera tracking and how this translated to Virtual Cameras |
| LO2 | Construct sucessful renders of geometry that conform to motion within a shot, gaining undersanding of an effetive pipeline. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Practical Coursework 2 (Asynch) | Green Screen Integration – composite green screen footage with a background environment | 0 | N/A | 50 | No | 40 |
| Asynchronous Assessment | Practical Coursework 1 (Asynch) | Establishing Scenes – A short sequence demonstrating a CG environment | 0 | N/A | 50 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Practical Coursework 2 (Asynch) | ✔ | ✔ | |
| Practical Coursework 1 (Asynch) | ✔ | ✔ | |