FX2S07 - Environments 30 Jun 2021 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: FX2S07
Module Title: Environments
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Geraint Thomas
Module Team: Emma Davies, Christopher Thomas, Emma Marshman
First Intended Intake: SEP 2021 Final Year of Intake:
Date Closed:
Credit Value: 20 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes:
HECOS Code Weighting:

Document Version Information

Version 1
Valid From 30 Jun 2021
Valid To 31 Aug 2027

Module Aims

Enable students to create environments using Visual effects or Motion Graphics techniques to establish and create a scene.

Give students experience of 2D, 2.5D and 3D modes of working and a good sense of when which is best deployed, or even combined

Content Summary

This module concentrates on the process of creating believable environments through 2D and 3D responses.

 

Also to augment the scene with live footage and composited together to make it appear as if the scene was all filmed together.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Project supervision 6
Practical classes and workshops 20
Supervised time in studio/workshop 6
Independent Study 44
Directed Study 120
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Illustrate the dfference between object traching and camera tracking and how this translated to Virtual Cameras
LO2 Construct sucessful renders of geometry that conform to motion within a shot, gaining undersanding of an effetive pipeline.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Green Screen Integration – composite green screen footage with a background environment 0 N/A 50 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Establishing Scenes – A short sequence demonstrating a CG environment 0 N/A 50 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

Brinkmann, Ron. The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics. Amsterdam; Boston, Morgan Kaufmann Publishers/Elsevier, 2008.
Cotta, Mark, and Craig Barron. The Invisible Art: The Legends of Movie Matte Painting. San Francisco, Calif., Chronicle Books, 2004.
Okun, Jeffrey A, et al. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures. Burlington, Mass., Focal Press/Elsevier, 2010.
James, Jack. Fix It in Post: Solutions for Post Production Problems. New York, Focal Press, 2017.
Mattingly, David B. The Digital Matte Painting Handbook. Indianapolis, Wiley, 2011