FX2D03 - Creative Production 30 Jun 2021 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: FX2D03
Module Title: Creative Production
Faculty: Faculty of Business and Creative Industries
Faculty Group: Games and Design
Faculty Sub Group: Games
Module Leader: Geraint Thomas
Module Team: Emma Davies, Christopher Thomas
First Intended Intake: SEP 2021 Final Year of Intake:
Date Closed:
Credit Value: 40 Credit Level: 5
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100632 - visual communication
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 30 Jun 2021
Valid To 31 Aug 2027

Module Aims

Reinforcing the central role of idea generation, creativity and innovation when undertaking motion graphics and Visual Effects design tasks.

Further developing skills in origination and use of motion and imagery to communicate a given message using filmic language.

Further investigation into software applications and their usage in solving motion graphics and visual effects problems.

Content Summary

Further idea generation and presentation techniques, establishing criteria within a given brief. This module examines the art of matte painting and advanced project development.

Reinforce the effective use of technology and computer applications in digital film effects.

In this module the student explores painting techniques and their role in creating environments.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Project supervision 20
Practical classes and workshops 28
Supervised time in studio/workshop 20
Independent Study 88
Directed Study 240
Total Hours Selected 400

Learning Outcomes

# Learning Outcome
LO1 Demonstrate further understanding of appropriate software, technical terminology and technical issues associated with motion graphic design and film effects through direct use.
LO2 Create and develop visual effects concepts and visuals using a range of media.
LO3 Demonstrate an understanding of the principles and techniques of matte painting, environments and art department roles in a range of contemporary VFX houses.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Practical Coursework 2 (Asynch) Creative Project – A project reflecting advanced creative ability using advanced techniques. 0 N/A 60 No 40
Asynchronous Assessment Practical Coursework 1 (Asynch) Advanced Compositing. Demonstrate advanced compositing techniques to integrate different elements together. 0 N/A 40 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2 LO3
Practical Coursework 2 (Asynch)
Practical Coursework 1 (Asynch)

Reading List

Finance, C. & Zwerman, S. (2009) The Visual Effects Producer: Understanding the Art and Business of VFX. Routledge.
2 Okun J A., Zwerman, S. (eds). (2010) The VES Handbook of Visual Effects, Focal Press.
3 Page, N., Robertson, S., Belker, H. and Goerner, M. (2006) Concept Design 2. Titan Books Ltd.
4 Brinkmann, R. (2008) The Art and Science of Digital Compositing. 2nd Edn. Morgan Kaufmann