CB3S05 - Scriptwriting: Computer Animation 08 Jul 2021 - 31 Aug 2027 | Version 1

Associated Module Information

Module Code: CB3S05
Module Title: Scriptwriting: Computer Animation
Faculty: Faculty of Business and Creative Industries
Faculty Group: Culture and Animation
Faculty Sub Group: Animation
Module Leader: Brian Fagence, Jonathan Edwards
Module Team: Leonie Sharrock, Philip Duncan, Graham Griffiths, Jonathan Edwards, Matthew Gravelle-Eagles, Nick Hood, Sarah Llewellyn, Emma Marshman, Thomas Walters
First Intended Intake: SEP 2021 Final Year of Intake: 2026
Date Closed:
Credit Value: 20 Credit Level: 6
Language: English
Percentage of Module Taught in Welsh: 0
Equivalent Module:
HECOS codes: 100363 - computer animation and visual effects
HECOS Code Weighting: 100

Document Version Information

Version 1
Valid From 08 Jul 2021
Valid To 31 Aug 2027

Module Aims

To provide the opportunity for students to develop an appropriate, substantial piece of writing.

To develop in students an independent and responsible approach to the research and development process of scriptwriting and screenwriting.

To develop in students an understanding of professional practices, and contexts of script and screenwriting in the wider animation & creative industries, including the requirements of commissioning agencies and broadcasters, in relation to intended audience.

To deepen understanding of the nature and forms of drama through the medium of the animation screenwriting and/or computer game writing process.

To develop and extend innovative approaches to the medium explored in earlier modules.

Content Summary

This optional module is designed to enable the students to develop their previously acquired skills, including the knowledge gained in the Level 5 module CB2S06 Narrative Forms in Animation, Comics and Computer Games and utilise their knowledge of animation, film theory and game studies, in the development, planning and execution of a piece of writing.

The module will critically investigate animation, computer games, narrative structure, character development, generic conventions and the use of mise-en-scène and play, as they relate to the writing process. In addition, students will be made aware of the forms and functions of ancillary documents.

Learning and Teaching Methods

Activity Type Hours
Lecture 4
Seminar 1
Tutorial 3
Practical classes and workshops 2
Independent Study 90
Directed Study 100
Total Hours Selected 200

Learning Outcomes

# Learning Outcome
LO1 Demonstrate a sophisticated critical understanding of scriptwriting for the selected medium, form or genre and its theoretical/philosophical foundations and its commercial/professional practice.
LO2 Critically reflect and self-evaluate methods, practices and work produced.

Module Requisites

N/A

Assessment Criteria

Assessment Category Assessment Type Description Duration Word Count Weight (%) Best of? Pass Mark
Asynchronous Assessment Portfolio 1 Final draft of completed script, plus a preliminary outline/treatment and ancillary documents. 0 N/A 100 No 40

Assessment Matrix

Assessment Type Learning Outcomes
LO1 LO2
Portfolio 1

Reading List

Please include a link to your electronic reading list below

The Reading will be utilising primarily the same sources as module AA3D07 as well as texts specific to the topics and themes presented in the story.

Advanced Scriptwriting for Animated Film and Television (AA3D07) | University of South Wales (talis.com)

Campbell, J. (2012) The Hero with a Thousand Faces. New World Library

Chandler, R. (2007) Game writing handbook. Boston, Mass.: Charles River Media.

Dancyger, K. and Rush, J. (1995) Alternative Scriptwriting. Oxford: Focal Press.

Davies, R. (2008) Writing Dialogue for Scripts: Effective Dialogue for Film, TV, Radio and Stage. A & C Black Publishers Ltd

Dille, F. and Platten, J. Z. (2007) The ultimate guide to video game writing and design. New York: Lone Eagle.

Field, S. (2003) Definitive Guide to Screenwriting. Random House

Glebas, F. (2008) Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation. Focal Press

Gulino, P.J. (2013) Screenwriting: The Sequence Approach. 3rd edn, London: Bloomsbury.

Horton, A. (2000) Writing the Character Centered Screenplay. Univ. of California Press

McKee, R. (1999) Story: Substance, Structure, Style and the Principles of Screenwriting

Mehring, M. (1990) The Screenplay: A Blend of Film Form & Content. Focal Press.

Schell, J. (2020) The art of game design: a book of lenses. CRC Press.

Vogler, C. (2007) The Writer’s Journey: Mythic Structure for Writers. 3rd edn. Michael Weise Productions.

Wells, P. (2005) Basics Animation: Scriptwriting. AVA Publishing SA.

Wells, P. (2005) The Fundamentals of Animation. AVA Publishing SA.

Wolf, M., J., P. (2012) Building imaginary worlds: the theory and history of subcreation. Routledge.