CB3S05 - Scriptwriting: Computer Animation 08 Jul 2021 - 31 Aug 2027 | Version 1
Associated Module Information
| Module Code: | CB3S05 | ||
|---|---|---|---|
| Module Title: | Scriptwriting: Computer Animation | ||
| Faculty: | Faculty of Business and Creative Industries | ||
| Faculty Group: | Culture and Animation | ||
| Faculty Sub Group: | Animation | ||
| Module Leader: | Brian Fagence, Jonathan Edwards | ||
| Module Team: | Leonie Sharrock, Philip Duncan, Graham Griffiths, Jonathan Edwards, Matthew Gravelle-Eagles, Nick Hood, Sarah Llewellyn, Emma Marshman, Thomas Walters | ||
| First Intended Intake: | SEP 2021 | Final Year of Intake: | 2026 |
| Date Closed: | |||
| Credit Value: | 20 | Credit Level: | 6 |
| Language: | English | ||
| Percentage of Module Taught in Welsh: | 0 | ||
| Equivalent Module: | |||
| HECOS codes: | 100363 - computer animation and visual effects | ||
| HECOS Code Weighting: | 100 | ||
Document Version Information
| Version | 1 |
|---|---|
| Valid From | 08 Jul 2021 |
| Valid To | 31 Aug 2027 |
Module Aims
To provide the opportunity for students to develop an appropriate, substantial piece of writing.
To develop in students an independent and responsible approach to the research and development process of scriptwriting and screenwriting.
To develop in students an understanding of professional practices, and contexts of script and screenwriting in the wider animation & creative industries, including the requirements of commissioning agencies and broadcasters, in relation to intended audience.
To deepen understanding of the nature and forms of drama through the medium of the animation screenwriting and/or computer game writing process.
To develop and extend innovative approaches to the medium explored in earlier modules.
Content Summary
This optional module is designed to enable the students to develop their previously acquired skills, including the knowledge gained in the Level 5 module CB2S06 Narrative Forms in Animation, Comics and Computer Games and utilise their knowledge of animation, film theory and game studies, in the development, planning and execution of a piece of writing.
The module will critically investigate animation, computer games, narrative structure, character development, generic conventions and the use of mise-en-scène and play, as they relate to the writing process. In addition, students will be made aware of the forms and functions of ancillary documents.
Learning and Teaching Methods
| Activity Type | Hours |
|---|---|
| Lecture | 4 |
| Seminar | 1 |
| Tutorial | 3 |
| Practical classes and workshops | 2 |
| Independent Study | 90 |
| Directed Study | 100 |
| Total Hours Selected | 200 |
Learning Outcomes
| # | Learning Outcome |
|---|---|
| LO1 | Demonstrate a sophisticated critical understanding of scriptwriting for the selected medium, form or genre and its theoretical/philosophical foundations and its commercial/professional practice. |
| LO2 | Critically reflect and self-evaluate methods, practices and work produced. |
Module Requisites
N/A
Assessment Criteria
| Assessment Category | Assessment Type | Description | Duration | Word Count | Weight (%) | Best of? | Pass Mark |
|---|---|---|---|---|---|---|---|
| Asynchronous Assessment | Portfolio 1 | Final draft of completed script, plus a preliminary outline/treatment and ancillary documents. | 0 | N/A | 100 | No | 40 |
Assessment Matrix
| Assessment Type | Learning Outcomes | ||
|---|---|---|---|
| LO1 | LO2 | ||
| Portfolio 1 | ✔ | ✔ | |